Пример #1
0
    private static void ControllerUpdatePositions(
        PSMoveWorkerSettings WorkerSettings,
        IntPtr psmove_tracker, // PSMoveTracker*
        IntPtr psmove_fusion,  // PSMoveFusion*
        IntPtr psmove,         // PSMove*
        PSMoveRawControllerData_Base controllerData)
    {
        // Find the sphere position in the camera
        PSMoveAPI.psmove_tracker_update(psmove_tracker, psmove);

        PSMoveTracker_Status curr_status =
            PSMoveAPI.psmove_tracker_get_status(psmove_tracker, psmove);

        // Can we actually see the controller this frame?
        controllerData.IsTracking = curr_status == PSMoveTracker_Status.Tracker_TRACKING;

        // Update the position of the controller
        if (controllerData.IsTracking)
        {
            float xcm = 0.0f, ycm = 0.0f, zcm = 0.0f;

            PSMoveAPI.psmove_fusion_get_transformed_location(psmove_fusion, psmove, ref xcm, ref ycm, ref zcm);

            // [Store the controller position]
            // Remember the position the ps move controller in either its native space
            // or in a transformed space if a transform file existed.
            controllerData.PSMovePosition =
                new Vector3(
                    xcm + WorkerSettings.PSMoveOffset.x,
                    ycm + WorkerSettings.PSMoveOffset.y,
                    zcm + WorkerSettings.PSMoveOffset.z);
        }
    }
Пример #2
0
    public static void StartWorkerThread(PSMoveWorkerSettings workerSettings)
    {
        if (WorkerInstance == null)
        {
            WorkerInstance = new PSMoveWorker(workerSettings);
        }

        WorkerInstance.Start();
    }
Пример #3
0
    public IntPtr PSMoveFusion; // PSMoveFusion*

    // Constructor
    public WorkerContext(PSMoveRawControllerData_TLS[] controllerDataArray, PSMoveWorkerSettings settings)
    {
        WorkerSettings            = settings;
        WorkerControllerDataArray = controllerDataArray;

        // This timestamp is used to throttle how frequently we poll for controller count changes
        moveCountCheckTimer = new Stopwatch();

        Reset();
    }
Пример #4
0
    private static void ControllerUpdatePositions(
        PSMoveWorkerSettings WorkerSettings,
        IntPtr[] psmove_trackers, // PSMoveTracker*
        IntPtr[] psmove_fusions,  // PSMoveFusion*
        int tracker_count,
        IntPtr position_filter,
        IntPtr psmove, // PSMove*
        PSMoveRawControllerData_Base controllerData)
    {
        // Update the tracked position of the psmove for each tracker
        for (int tracker_index = 0; tracker_index < tracker_count; ++tracker_index)
        {
            PSMoveAPI.psmove_tracker_update(psmove_trackers[tracker_index], psmove);
        }

        // Compute the triangulated camera position
        PSMoveAPI.PSMove_3AxisVector measured_position = new PSMoveAPI.PSMove_3AxisVector();
        controllerData.IsSeenByTracker =
            PSMoveAPI.psmove_fusion_get_multicam_tracking_space_location(
                psmove_fusions, tracker_count, psmove,
                ref measured_position.x, ref measured_position.y, ref measured_position.z) == PSMove_Bool.PSMove_True;

        // Update the position of the controller
        if (controllerData.IsSeenByTracker)
        {
            // Update the filtered position
            PSMoveAPI.psmove_position_filter_update(
                ref measured_position,
                controllerData.IsSeenByTracker ? PSMove_Bool.PSMove_True : PSMove_Bool.PSMove_False,
                position_filter);

            // Get the filtered position
            PSMoveAPI.PSMove_3AxisVector filtered_position =
                PSMoveAPI.psmove_position_filter_get_position(position_filter);

            // [Store the controller position]
            // Remember the position the ps move controller in either its native space
            // or in a transformed space if a transform file existed.
            controllerData.PSMovePosition =
                new Vector3(
                    filtered_position.x + WorkerSettings.PSMoveOffset.x,
                    filtered_position.y + WorkerSettings.PSMoveOffset.y,
                    filtered_position.z + WorkerSettings.PSMoveOffset.z);
        }
    }
Пример #5
0
    private void WorkerSetup(PSMoveWorkerSettings workerSettings)
    {
        #if LOAD_DLL_MANUALLY
        if (psmoveapiHandle == IntPtr.Zero)
        {
            #if UNITY_EDITOR_WIN
            if (IntPtr.Size == 8)
            {
                psmoveapiHandle = LoadLib(Application.dataPath + "/Plugins/x86_64/psmoveapi.dll");
            }
            else
            {
                psmoveapiHandle = LoadLib(Application.dataPath + "/Plugins/x86/psmoveapi.dll");
            }
            #elif UNITY_STANDALONE_WIN
            psmoveapiHandle = LoadLib(Application.dataPath + "/Plugins/psmoveapi.dll");
            #endif
        }

        if (psmoveapiTrackerHandle == IntPtr.Zero)
        {
            #if UNITY_EDITOR_WIN
            if (IntPtr.Size == 8)
            {
                psmoveapiTrackerHandle = LoadLib(Application.dataPath + "/Plugins/x86_64/psmoveapi_tracker.dll");
            }
            else
            {
                psmoveapiTrackerHandle = LoadLib(Application.dataPath + "/Plugins/x86/psmoveapi_tracker.dll");
            }
            #elif UNITY_STANDALONE_WIN
            psmoveapiHandle = LoadLib(Application.dataPath + "/Plugins/psmoveapi_tracker.dll");
            #endif
        }
        #endif // LOAD_DLL_MANUALLY

        if (!WorkerThread.IsAlive)
        {
            WorkerSettings = workerSettings;
            WorkerThread.Start();
        }
    }
Пример #6
0
    private PSMoveWorker()
    {
        WorkerSettings = new PSMoveWorkerSettings();

        HaltThreadSignal      = new ManualResetEvent(false);
        ThreadExitedSignal    = new ManualResetEvent(false);
        WorkerThread          = new Thread(() => { this.ThreadProc(); });
        WorkerThread.Priority = System.Threading.ThreadPriority.AboveNormal;

        WorkerControllerDataArray_Concurrent = new PSMoveRawControllerData_Concurrent[MAX_CONTROLLERS];
        WorkerControllerDataArray            = new PSMoveRawControllerData_TLS[MAX_CONTROLLERS];
        for (int i = 0; i < WorkerControllerDataArray_Concurrent.Length; i++)
        {
            WorkerControllerDataArray_Concurrent[i] = new PSMoveRawControllerData_Concurrent();
            WorkerControllerDataArray[i]            = new PSMoveRawControllerData_TLS(WorkerControllerDataArray_Concurrent[i]);
        }

        psmoveapiHandle        = IntPtr.Zero;
        psmoveapiTrackerHandle = IntPtr.Zero;
    }
Пример #7
0
    private PSMoveWorker(PSMoveWorkerSettings workerSettings)
    {
        WorkerInstance = this;

        this.WorkerSettings = workerSettings;

        if (workerSettings.Multithreaded)
        {
            StopSignal            = new ManualResetEvent(false);
            ExitedSignal          = new ManualResetEvent(false);
            WorkerThread          = new Thread(() => { this.Run(); });
            WorkerThread.Priority = System.Threading.ThreadPriority.AboveNormal;
        }

        WorkerControllerDataArray_Concurrent = new PSMoveRawControllerData_Concurrent[MAX_CONTROLLERS];
        WorkerControllerDataArray            = new PSMoveRawControllerData_TLS[MAX_CONTROLLERS];
        for (int i = 0; i < WorkerControllerDataArray_Concurrent.Length; i++)
        {
            WorkerControllerDataArray_Concurrent[i] = new PSMoveRawControllerData_Concurrent();
            WorkerControllerDataArray[i]            = new PSMoveRawControllerData_TLS(WorkerControllerDataArray_Concurrent[i]);
        }
    }
Пример #8
0
    private static bool WorkerContextSetupTracking(
        PSMoveWorkerSettings WorkerSettings,
        WorkerContext context)
    {
        bool success = true;

        // Clear out the tracking state
        // Reset the shared worker data
        context.Reset();

        UnityEngine.Debug.Log("Setting up PSMove Tracking Context");

        // Initialize and configure the psmove_tracker.
        {
            PSMoveAPI.PSMoveTrackerSettings settings = new PSMoveAPI.PSMoveTrackerSettings();
            PSMoveAPI.psmove_tracker_settings_set_default(ref settings);

            settings.color_mapping_max_age = 0; // Don't used cached color mapping file

            if (WorkerSettings.UseManualExposure)
            {
                settings.exposure_mode   = PSMoveTracker_Exposure.Exposure_MANUAL;
                settings.camera_exposure =
                    (int)(Math.Max(Math.Min(WorkerSettings.ManualExposureValue, 1.0f), 0.0f) * 65535.0f);
            }
            else
            {
                settings.exposure_mode = PSMoveTracker_Exposure.Exposure_LOW;
            }

            settings.use_fitEllipse       = 1;
            settings.camera_mirror        = PSMove_Bool.PSMove_True;
            settings.color_list_start_ind = (int)WorkerSettings.InitialTrackingColor;
            context.PSMoveTracker         = PSMoveAPI.psmove_tracker_new_with_settings(ref settings);
        }

        if (context.PSMoveTracker != IntPtr.Zero)
        {
            UnityEngine.Debug.Log("PSMove tracker initialized.");

            PSMoveAPI.PSMoveTrackerSmoothingSettings smoothing_settings = new PSMoveAPI.PSMoveTrackerSmoothingSettings();
            PSMoveAPI.psmove_tracker_get_smoothing_settings(context.PSMoveTracker, ref smoothing_settings);
            smoothing_settings.filter_do_2d_r  = 0;
            smoothing_settings.filter_do_2d_xy = 0;
            smoothing_settings.filter_3d_type  = WorkerSettings.Filter3DType;
            PSMoveAPI.psmove_tracker_set_smoothing_settings(context.PSMoveTracker, ref smoothing_settings);

            PSMoveAPI.psmove_tracker_get_size(context.PSMoveTracker, ref context.TrackerWidth, ref context.TrackerHeight);
            UnityEngine.Debug.Log(string.Format("Camera Dimensions: {0} x {1}", context.TrackerWidth, context.TrackerHeight));
        }
        else
        {
            PSMoveTracker_ErrorCode errorCode = PSMoveAPI.psmove_tracker_get_last_error();

            UnityEngine.Debug.LogError(string.Format("PSMove tracker failed to initialize: {0}", errorCode.ToString()));
            success = false;
        }

        // Initialize fusion API if the tracker started
        if (success)
        {
            context.PSMoveFusion = PSMoveAPI.psmove_fusion_new(context.PSMoveTracker, 1.0f, 1000.0f);

            if (context.PSMoveFusion != IntPtr.Zero)
            {
                UnityEngine.Debug.Log("PSMove fusion initialized.");
            }
            else
            {
                UnityEngine.Debug.LogError("PSMove failed to initialize.");
                success = false;
            }
        }

        if (!success)
        {
            WorkerContextTeardown(context);
        }

        return(success);
    }
Пример #9
0
    private PSMoveWorker(PSMoveWorkerSettings workerSettings)
    {
        WorkerInstance= this;

        this.WorkerSettings = workerSettings;

        if (workerSettings.Multithreaded)
        {
            StopSignal = new ManualResetEvent(false);
            ExitedSignal = new ManualResetEvent(false);
            WorkerThread = new Thread(() => { this.Run(); });
            WorkerThread.Priority = System.Threading.ThreadPriority.AboveNormal;
        }

        WorkerControllerDataArray_Concurrent = new PSMoveRawControllerData_Concurrent[MAX_CONTROLLERS];
        WorkerControllerDataArray = new PSMoveRawControllerData_TLS[MAX_CONTROLLERS];
        for (int i= 0; i < WorkerControllerDataArray_Concurrent.Length; i++)
        {
            WorkerControllerDataArray_Concurrent[i] = new PSMoveRawControllerData_Concurrent();
            WorkerControllerDataArray[i] = new PSMoveRawControllerData_TLS(WorkerControllerDataArray_Concurrent[i]);
        }
    }
Пример #10
0
    private static bool WorkerContextSetupTracking(
        PSMoveWorkerSettings WorkerSettings,
        WorkerContext context)
    {
        bool success = true;

        // Clear out the tracking state
        // Reset the shared worker data
        context.Reset();

        UnityEngine.Debug.Log("Setting up PSMove Tracking Context");

        // Initialize and configure the psmove_tracker.
        {
            PSMoveAPI.PSMoveTrackerSettings settings = new PSMoveAPI.PSMoveTrackerSettings();
            PSMoveAPI.psmove_tracker_settings_set_default(ref settings);
            
            settings.color_mapping_max_age = 0; // Don't used cached color mapping file

            if (WorkerSettings.bUseManualExposure)
            {
                settings.exposure_mode = PSMoveTracker_Exposure.Exposure_MANUAL;
                settings.camera_exposure = 
                    (int)(Math.Max(Math.Min(WorkerSettings.ManualExposureValue, 1.0f), 0.0f) * 65535.0f);
            }
            else
            {
                settings.exposure_mode = PSMoveTracker_Exposure.Exposure_LOW;
            }

            settings.use_fitEllipse = 1;
            settings.filter_do_2d_r = 0;
            settings.filter_do_2d_xy = 0;
            settings.camera_mirror = PSMove_Bool.PSMove_True;
            settings.color_list_start_ind = (int)WorkerSettings.InitialTrackingColor;

            context.TrackerCount = 0;
            for (int tracker_index = 0; tracker_index < WorkerContext.MAX_TRACKER_COUNT; ++tracker_index)
            {
                context.PSMoveTrackers[tracker_index] = 
                    PSMoveAPI.psmove_tracker_new_with_camera_and_settings(tracker_index, ref settings);

                if (context.PSMoveTrackers[tracker_index] != IntPtr.Zero)
                {
                    UnityEngine.Debug.Log(string.Format("PSMove tracker({0}) initialized.", tracker_index));
                    ++context.TrackerCount;

                    PSMoveAPI.psmove_tracker_get_size(
                        context.PSMoveTrackers[tracker_index], 
                        ref context.TrackerWidth, ref context.TrackerHeight);
                    UnityEngine.Debug.Log(string.Format("Camera Dimensions: {0} x {1}", context.TrackerWidth, context.TrackerHeight));
                }
                else
                {
                    PSMoveTracker_ErrorCode errorCode = PSMoveAPI.psmove_tracker_get_last_error();

                    UnityEngine.Debug.Log(string.Format("PSMove tracker({0}) not available: {1}", 
                        tracker_index, errorCode.ToString()));
                    break;
                }
            }

            if (context.TrackerCount <= 0)
            {
                UnityEngine.Debug.LogError(string.Format("Failed to open any trackers"));
                success = false;
            }
        }

        // Initialize fusion API if the tracker started
        if (success)
        {
            for (int tracker_index = 0; tracker_index < context.TrackerCount; ++tracker_index)
            {
                context.PSMoveFusions[tracker_index] = 
                    PSMoveAPI.psmove_fusion_new(context.PSMoveTrackers[tracker_index], 1.0f, 1000.0f);

                if (context.PSMoveFusions[tracker_index] != IntPtr.Zero)
                {
                    UnityEngine.Debug.Log(string.Format("PSMove fusion({0}) initialized.", tracker_index));
                }
                else
                {
                    UnityEngine.Debug.LogError(string.Format("PSMove fusion({0}) failed to initialize.", tracker_index));
                    success = false;
                    break;
                }
            }
        }

        // Initialize a position filter to smooth out the tracking data
        if (success)
        {
            context.PSMovePositionFilter = PSMoveAPI.psmove_position_filter_new();

            if (context.PSMovePositionFilter != IntPtr.Zero)
            {
                UnityEngine.Debug.Log("PSMove position filter initialized.");

                PSMoveAPI.PSMove_3AxisVector initial_position = new PSMoveAPI.PSMove_3AxisVector()
                {
                    x = 0.0f,
                    y = 0.0f,
                    z = 0.0f,
                };
                PSMoveAPI.PSMovePositionFilterSettings filter_settings = new PSMoveAPI.PSMovePositionFilterSettings();
                PSMoveAPI.psmove_position_filter_get_default_settings(ref filter_settings);
                filter_settings.filter_type = WorkerSettings.FilterType;
                PSMoveAPI.psmove_position_filter_init(ref filter_settings, ref initial_position, context.PSMovePositionFilter);
            }
            else
            {
                UnityEngine.Debug.LogError(string.Format("Failed to allocate PSMove Position Filter"));
                success = false;
            }
        }

        if (!success)
        {
            WorkerContextTeardownTracking(context);
        }

        return success;
    }
Пример #11
0
    private void WorkerSetup(PSMoveWorkerSettings workerSettings)
    {
        #if LOAD_DLL_MANUALLY
        if (psmoveapiSharedLibHandle == IntPtr.Zero)
        {
            #if UNITY_EDITOR_WIN
            if (IntPtr.Size == 8)
            {
                psmoveapiSharedLibHandle = LoadLib(Application.dataPath + "/Plugins/x86_64/psmoveapi.dll");
            }
            else
            {
                psmoveapiSharedLibHandle = LoadLib(Application.dataPath + "/Plugins/x86/psmoveapi.dll");
            }
            #elif UNITY_STANDALONE_WIN
            psmoveapiSharedLibHandle = LoadLib(Application.dataPath + "/Plugins/psmoveapi.dll");
            #endif
        }

        if (psmoveapiTrackerSharedLibHandle == IntPtr.Zero)
        {
            #if UNITY_EDITOR_WIN
            if (IntPtr.Size == 8)
            {
                psmoveapiTrackerSharedLibHandle = LoadLib(Application.dataPath + "/Plugins/x86_64/psmoveapi_tracker.dll");
            }
            else
            {
                psmoveapiTrackerSharedLibHandle = LoadLib(Application.dataPath + "/Plugins/x86/psmoveapi_tracker.dll");
            }
            #elif UNITY_STANDALONE_WIN
            psmoveapiSharedLibHandle = LoadLib(Application.dataPath + "/Plugins/psmoveapi_tracker.dll");
            #endif
        }
        #endif // LOAD_DLL_MANUALLY

        if (!WorkerThread.IsAlive)
        {
            WorkerSettings= workerSettings;
            WorkerThread.Start();
        }
    }
Пример #12
0
 public void OnGameStarted(PSMoveWorkerSettings workerSettings)
 {
     // Start the worker thread in case it's not already running
     WorkerSetup(workerSettings);
 }
Пример #13
0
    private PSMoveWorker()
    {
        WorkerSettings = new PSMoveWorkerSettings();

        HaltThreadSignal = new ManualResetEvent(false);
        ThreadExitedSignal = new ManualResetEvent(false);
        WorkerThread = new Thread(() => { this.ThreadProc(); });
        WorkerThread.Priority = System.Threading.ThreadPriority.AboveNormal;

        WorkerControllerDataArray_Concurrent = new PSMoveRawControllerData_Concurrent[MAX_CONTROLLERS];
        WorkerControllerDataArray = new PSMoveRawControllerData_TLS[MAX_CONTROLLERS];
        for (int i = 0; i < WorkerControllerDataArray_Concurrent.Length; i++)
        {
            WorkerControllerDataArray_Concurrent[i] = new PSMoveRawControllerData_Concurrent();
            WorkerControllerDataArray[i] = new PSMoveRawControllerData_TLS(WorkerControllerDataArray_Concurrent[i]);
        }

        psmoveapiSharedLibHandle = IntPtr.Zero;
        psmoveapiTrackerSharedLibHandle = IntPtr.Zero;
    }
Пример #14
0
 public void OnGameStarted(PSMoveWorkerSettings workerSettings)
 {
     // Start the worker thread in case it's not already running
     WorkerSetup(workerSettings);
 }
Пример #15
0
    public IntPtr PSMoveFusion; // PSMoveFusion*
    
    // Constructor
    public WorkerContext(PSMoveRawControllerData_TLS[] controllerDataArray, PSMoveWorkerSettings settings)
    {
        WorkerSettings= settings;
        WorkerControllerDataArray= controllerDataArray;
        
        // This timestamp is used to throttle how frequently we poll for controller count changes
        moveCountCheckTimer = new Stopwatch();

        Reset();
    }
Пример #16
0
    private static void ControllerUpdatePositions(
        PSMoveWorkerSettings WorkerSettings,
        IntPtr[] psmove_trackers, // PSMoveTracker*
        IntPtr[] psmove_fusions, // PSMoveFusion*
        int tracker_count,
        IntPtr position_filter,
        IntPtr psmove, // PSMove*
        PSMoveRawControllerData_Base controllerData)
    {
        // Update the tracked position of the psmove for each tracker
        for (int tracker_index = 0; tracker_index < tracker_count; ++tracker_index)
        {
            PSMoveAPI.psmove_tracker_update(psmove_trackers[tracker_index], psmove);
        }

        // Compute the triangulated camera position
        PSMoveAPI.PSMove_3AxisVector measured_position = new PSMoveAPI.PSMove_3AxisVector();
        controllerData.IsSeenByTracker =
            PSMoveAPI.psmove_fusion_get_multicam_tracking_space_location(
                psmove_fusions, tracker_count, psmove,
                ref measured_position.x, ref measured_position.y, ref measured_position.z) == PSMove_Bool.PSMove_True;

        // Update the position of the controller
        if (controllerData.IsSeenByTracker)
        {
            // Update the filtered position
            PSMoveAPI.psmove_position_filter_update(
                ref measured_position,
                controllerData.IsSeenByTracker ? PSMove_Bool.PSMove_True : PSMove_Bool.PSMove_False,
                position_filter);

            // Get the filtered position
            PSMoveAPI.PSMove_3AxisVector filtered_position =
                PSMoveAPI.psmove_position_filter_get_position(position_filter);
        
            // [Store the controller position]
            // Remember the position the ps move controller in either its native space
            // or in a transformed space if a transform file existed.
            controllerData.PSMovePosition = 
                new Vector3(
                    filtered_position.x + WorkerSettings.PSMoveOffset.x,
                    filtered_position.y + WorkerSettings.PSMoveOffset.y,
                    filtered_position.z + WorkerSettings.PSMoveOffset.z);
        }
    }
Пример #17
0
    public static void StartWorkerThread(PSMoveWorkerSettings workerSettings)
    {
        if (WorkerInstance == null)
        {
            WorkerInstance = new PSMoveWorker(workerSettings);
        }

        WorkerInstance.Start();
    }
Пример #18
0
    private static void ControllerUpdatePositions(
        PSMoveWorkerSettings WorkerSettings,
        IntPtr psmove_tracker, // PSMoveTracker*
        IntPtr psmove_fusion, // PSMoveFusion*
        IntPtr psmove, // PSMove*
        PSMoveRawControllerData_Base controllerData)
    {
        // Find the sphere position in the camera
        PSMoveAPI.psmove_tracker_update(psmove_tracker, psmove);
    
        PSMoveTracker_Status curr_status = 
            PSMoveAPI.psmove_tracker_get_status(psmove_tracker, psmove);
    
        // Can we actually see the controller this frame?
        controllerData.IsTracking = curr_status == PSMoveTracker_Status.Tracker_TRACKING;

        // Update the position of the controller
        if (controllerData.IsTracking)
        {        
            float xcm= 0.0f, ycm = 0.0f, zcm = 0.0f;

            PSMoveAPI.psmove_fusion_get_transformed_location(psmove_fusion, psmove, ref xcm, ref ycm, ref zcm);
        
            // [Store the controller position]
            // Remember the position the ps move controller in either its native space
            // or in a transformed space if a transform file existed.
            controllerData.PSMovePosition = 
                new Vector3(
                    xcm + WorkerSettings.PSMoveOffset.x,
                    ycm + WorkerSettings.PSMoveOffset.y,
                    zcm + WorkerSettings.PSMoveOffset.z);
        }
    }
Пример #19
0
    private static bool WorkerContextSetupTracking(
        PSMoveWorkerSettings WorkerSettings,
        WorkerContext context)
    {
        bool success = true;

        // Clear out the tracking state
        // Reset the shared worker data
        context.Reset();

        UnityEngine.Debug.Log("Setting up PSMove Tracking Context");

        // Initialize and configure the psmove_tracker.
        {
            PSMoveAPI.PSMoveTrackerSettings settings = new PSMoveAPI.PSMoveTrackerSettings();
            PSMoveAPI.psmove_tracker_settings_set_default(ref settings);
            
            settings.color_mapping_max_age = 0; // Don't used cached color mapping file

            if (WorkerSettings.UseManualExposure)
            {
                settings.exposure_mode = PSMoveTracker_Exposure.Exposure_MANUAL;
                settings.camera_exposure = 
                    (int)(Math.Max(Math.Min(WorkerSettings.ManualExposureValue, 1.0f), 0.0f) * 65535.0f);
            }
            else
            {
                settings.exposure_mode = PSMoveTracker_Exposure.Exposure_LOW;
            }

            settings.use_fitEllipse = 1;
            settings.camera_mirror = PSMove_Bool.PSMove_True;
            settings.camera_api = WorkerSettings.CameraAPI;
            settings.path_to_cleye_server_exe = WorkerSettings.ApplicationDataPath + "/Plugins/x86_64";
            settings.color_list_start_ind = (int)WorkerSettings.InitialTrackingColor;
            context.PSMoveTracker = PSMoveAPI.psmove_tracker_new_with_settings(ref settings);
        }

        if (context.PSMoveTracker != IntPtr.Zero)
        {
            UnityEngine.Debug.Log("PSMove tracker initialized.");

            PSMoveAPI.PSMoveTrackerSmoothingSettings smoothing_settings = new PSMoveAPI.PSMoveTrackerSmoothingSettings();
            PSMoveAPI.psmove_tracker_get_smoothing_settings(context.PSMoveTracker, ref smoothing_settings);
            smoothing_settings.filter_do_2d_r = 0;
            smoothing_settings.filter_do_2d_xy = 0;
            smoothing_settings.filter_3d_type = WorkerSettings.Filter3DType;
            PSMoveAPI.psmove_tracker_set_smoothing_settings(context.PSMoveTracker, ref smoothing_settings);

            PSMoveAPI.psmove_tracker_get_size(context.PSMoveTracker, ref context.TrackerWidth, ref context.TrackerHeight);
            UnityEngine.Debug.Log(string.Format("Camera Dimensions: {0} x {1}", context.TrackerWidth, context.TrackerHeight));
        }
        else
        {
            PSMoveTracker_ErrorCode errorCode= PSMoveAPI.psmove_tracker_get_last_error();

            UnityEngine.Debug.LogError(string.Format("PSMove tracker failed to initialize: {0}", errorCode.ToString()));
            success = false;
        }

        // Initialize fusion API if the tracker started
        if (success)
        {
            context.PSMoveFusion = PSMoveAPI.psmove_fusion_new(context.PSMoveTracker, 1.0f, 1000.0f);

            if (context.PSMoveFusion != IntPtr.Zero)
            {
                UnityEngine.Debug.Log("PSMove fusion initialized.");
            }
            else
            {
                UnityEngine.Debug.LogError("PSMove failed to initialize.");
                success = false;
            }
        }

        if (!success)
        {
            WorkerContextTeardown(context);
        }

        return success;
    }
Пример #20
0
    private static bool WorkerContextSetupTracking(
        PSMoveWorkerSettings WorkerSettings,
        WorkerContext context)
    {
        bool success = true;

        // Clear out the tracking state
        // Reset the shared worker data
        context.Reset();

        UnityEngine.Debug.Log("Setting up PSMove Tracking Context");

        // Initialize and configure the psmove_tracker.
        {
            PSMoveAPI.PSMoveTrackerSettings settings = new PSMoveAPI.PSMoveTrackerSettings();
            PSMoveAPI.psmove_tracker_settings_set_default(ref settings);

            settings.color_mapping_max_age = 0; // Don't used cached color mapping file

            if (WorkerSettings.bUseManualExposure)
            {
                settings.exposure_mode   = PSMoveTracker_Exposure.Exposure_MANUAL;
                settings.camera_exposure =
                    (int)(Math.Max(Math.Min(WorkerSettings.ManualExposureValue, 1.0f), 0.0f) * 65535.0f);
            }
            else
            {
                settings.exposure_mode = PSMoveTracker_Exposure.Exposure_LOW;
            }

            settings.use_fitEllipse       = 1;
            settings.filter_do_2d_r       = 0;
            settings.filter_do_2d_xy      = 0;
            settings.camera_mirror        = PSMove_Bool.PSMove_True;
            settings.color_list_start_ind = (int)WorkerSettings.InitialTrackingColor;

            context.TrackerCount = 0;
            for (int tracker_index = 0; tracker_index < WorkerContext.MAX_TRACKER_COUNT; ++tracker_index)
            {
                context.PSMoveTrackers[tracker_index] =
                    PSMoveAPI.psmove_tracker_new_with_camera_and_settings(tracker_index, ref settings);

                if (context.PSMoveTrackers[tracker_index] != IntPtr.Zero)
                {
                    UnityEngine.Debug.Log(string.Format("PSMove tracker({0}) initialized.", tracker_index));
                    ++context.TrackerCount;

                    PSMoveAPI.psmove_tracker_get_size(
                        context.PSMoveTrackers[tracker_index],
                        ref context.TrackerWidth, ref context.TrackerHeight);
                    UnityEngine.Debug.Log(string.Format("Camera Dimensions: {0} x {1}", context.TrackerWidth, context.TrackerHeight));
                }
                else
                {
                    PSMoveTracker_ErrorCode errorCode = PSMoveAPI.psmove_tracker_get_last_error();

                    UnityEngine.Debug.Log(string.Format("PSMove tracker({0}) not available: {1}",
                                                        tracker_index, errorCode.ToString()));
                    break;
                }
            }

            if (context.TrackerCount <= 0)
            {
                UnityEngine.Debug.LogError(string.Format("Failed to open any trackers"));
                success = false;
            }
        }

        // Initialize fusion API if the tracker started
        if (success)
        {
            for (int tracker_index = 0; tracker_index < context.TrackerCount; ++tracker_index)
            {
                context.PSMoveFusions[tracker_index] =
                    PSMoveAPI.psmove_fusion_new(context.PSMoveTrackers[tracker_index], 1.0f, 1000.0f);

                if (context.PSMoveFusions[tracker_index] != IntPtr.Zero)
                {
                    UnityEngine.Debug.Log(string.Format("PSMove fusion({0}) initialized.", tracker_index));
                }
                else
                {
                    UnityEngine.Debug.LogError(string.Format("PSMove fusion({0}) failed to initialize.", tracker_index));
                    success = false;
                    break;
                }
            }
        }

        // Initialize a position filter to smooth out the tracking data
        if (success)
        {
            context.PSMovePositionFilter = PSMoveAPI.psmove_position_filter_new();

            if (context.PSMovePositionFilter != IntPtr.Zero)
            {
                UnityEngine.Debug.Log("PSMove position filter initialized.");

                PSMoveAPI.PSMove_3AxisVector initial_position = new PSMoveAPI.PSMove_3AxisVector()
                {
                    x = 0.0f,
                    y = 0.0f,
                    z = 0.0f,
                };
                PSMoveAPI.PSMovePositionFilterSettings filter_settings = new PSMoveAPI.PSMovePositionFilterSettings();
                PSMoveAPI.psmove_position_filter_get_default_settings(ref filter_settings);
                filter_settings.filter_type = WorkerSettings.FilterType;
                PSMoveAPI.psmove_position_filter_init(ref filter_settings, ref initial_position, context.PSMovePositionFilter);
            }
            else
            {
                UnityEngine.Debug.LogError(string.Format("Failed to allocate PSMove Position Filter"));
                success = false;
            }
        }

        if (!success)
        {
            WorkerContextTeardownTracking(context);
        }

        return(success);
    }