Пример #1
0
        private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            //var gameselected = gamelist.Select(x => x.Title == comboBox1.SelectedText);
            var result = gamelist.Single(s => s.Title == comboBox1.SelectedItem);

            //poulate date
            label8.Text = "Game Title : " + result.Title;

            label5.Text = "Content ID : " + result.ContentID;

            PS4_Tools.PKG.SceneRelated.NP_Title titleid = new PS4_Tools.PKG.SceneRelated.NP_Title(result.nptitle);
            label6.Text = "NpTitle Id : " + titleid.Nptitle;

            PS4_Tools.PKG.SceneRelated.NP_Bind NP_Bind = new PS4_Tools.PKG.SceneRelated.NP_Bind(result.npbind);
            label7.Text = "Np Bind :  " + NP_Bind.Nptitle;

            txtPreviewTitle.Text = "Unlocker for " + result.Title;
        }
Пример #2
0
        private void button3_Click(object sender, EventArgs e)
        {
            //Open File Items
            OpenFileDialog openFileDialog1 = new OpenFileDialog();

            openFileDialog1.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);

            openFileDialog1.Title = "Select PS4 File";

            openFileDialog1.CheckFileExists = true;

            openFileDialog1.CheckPathExists = true;

            openFileDialog1.Filter = "PS4 File (*.*)|*.*";

            openFileDialog1.RestoreDirectory = true;

            openFileDialog1.Multiselect = false;

            openFileDialog1.ReadOnlyChecked = true;

            openFileDialog1.ShowReadOnly = true;

            if (openFileDialog1.ShowDialog() == DialogResult.OK)
            {
                try
                {
                    PS4_Tools.PKG.SceneRelated.NP_Title titleid = new PS4_Tools.PKG.SceneRelated.NP_Title(openFileDialog1.FileName);
                    //textBox3.Text = openFileDialog1.FileName;
                    label6.Text = "NpTitle Id :" + titleid.Nptitle;
                }
                catch (Exception ex)
                {
                }
            }
        }