void Awake() { playerInputs = GetComponent <IInputManager>(); rb = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); gameManager = FindObjectOfType <PR_GameManager>(); boxCollider = GetComponent <BoxCollider>(); initialBoxColliderSize = boxCollider.size; slidingBoxColliderSize = new Vector3(initialBoxColliderSize.x, initialBoxColliderSize.y / 2f, initialBoxColliderSize.z); }
// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <PR_GameManager>(); var a = FindObjectsOfType <Object>().OfType <IGameManagement>(); print(a); objectsAttachedToGameManagement = a.ToArray(); print("printe"); //if (Player == null) // Player = FindObjectOfType<PlayerController>(); onStart(); }
// Start is called before the first frame update void Start() { if (gameManager == null) { gameManager = FindObjectOfType <PR_GameManager>(); } startingPos = transform.position; rb = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); xRef = Animator.StringToHash("X"); yRef = Animator.StringToHash("Y"); zRef = Animator.StringToHash("Z"); jumpRef = Animator.StringToHash("Jump"); anim.SetFloat(yRef, 1); }
void Start() { gameManager = FindObjectOfType <PR_GameManager>(); cam = Camera.main; Clear(); }