Пример #1
0
        /// <summary>
        /// Spawn a PQ NPC <object id> <objective id> <type 1 = NPC>
        /// </summary>
        /// <param name="plr">Player that initiated the command</param>
        /// <param name="values">List of command arguments (after command name)</param>
        /// <returns>True if command was correctly handled, false if operation was canceled</returns>
        public static bool PqSpawn(Player plr, ref List <string> values)
        {
            int entry     = GetInt(ref values);
            int objective = GetInt(ref values);
            int type      = GetInt(ref values);

            plr.UpdateWorldPosition();

            PQuest_Spawn spawn = new PQuest_Spawn();

            //Added pquest_spawns_ID here as it is required to correctly save it to DB after this field was
            //added in PQuest_spawn.cs
            spawn.pquest_spawns_ID = Guid.NewGuid().ToString();
            spawn.Entry            = (uint)entry;
            spawn.Objective        = (uint)objective;
            spawn.Type             = (byte)type;
            spawn.WorldO           = plr._Value.WorldO;
            spawn.WorldY           = plr._Value.WorldY;
            spawn.WorldZ           = plr._Value.WorldZ;
            spawn.WorldX           = plr._Value.WorldX;
            spawn.ZoneId           = plr.Zone.ZoneId;

            WorldMgr.Database.AddObject(spawn);

            return(true);
        }
Пример #2
0
        /// <summary>
        /// This method allow setting level for selected NPC.
        /// Works for normal NPC and PQ NPCs :)
        /// <param name="plr">Player that initiated the command</param>
        /// <param name="values">List of command arguments (after command name)</param>
        /// </summary>
        public static bool NpcLevel(Player plr, ref List <string> values)
        {
            Object target = plr.CbtInterface.GetCurrentTarget();

            if (target == null)
            {
                return(false);
            }
            int nPCLevel = GetInt(ref values);

            Creature creature = target.GetCreature();

            creature.Spawn.Level = (byte)nPCLevel;

            if (creature.PQSpawnId == null)
            {
                WorldMgr.Database.SaveObject(creature.Spawn);
            }
            else
            {
                PQuest_Spawn pQSpawn = WorldMgr.Database.SelectObject <PQuest_Spawn>("pquest_spawns_ID='" + creature.PQSpawnId + "'");
                pQSpawn.Level = (byte)nPCLevel;
                WorldMgr.Database.SaveObject(pQSpawn);
            }

            creature.RezUnit();
            return(true);
        }
Пример #3
0
        public static bool NpcPermaAnimScript(Player plr, ref List <string> values)
        {
            Object target = plr.CbtInterface.GetCurrentTarget();

            if (target == null)
            {
                return(false);
            }
            int animID = GetInt(ref values);

            var Out = new PacketOut((byte)Opcodes.F_ANIMATION);

            Out.WriteUInt16(target.Oid);
            Out.WriteByte(0);
            Out.WriteByte(0);
            Out.WriteUInt16((ushort)animID);

            plr.DispatchPacket(Out, true);

            Creature creature = target.GetCreature();

            creature.Spawn.Emote = (byte)animID;

            if (creature.PQSpawnId == null)
            {
                WorldMgr.Database.SaveObject(creature.Spawn);
            }
            else
            {
                PQuest_Spawn pQSpawn = WorldMgr.Database.SelectObject <PQuest_Spawn>("pquest_spawns_ID='" + creature.PQSpawnId + "'");
                pQSpawn.Emote = (byte)animID;
                WorldMgr.Database.SaveObject(pQSpawn);
            }
            return(true);
        }
Пример #4
0
        public static bool NpcChangeSpawnPlace(Player plr, ref List <string> values)
        {
            Object target = plr.CbtInterface.GetCurrentTarget();

            if (target == null && !target.IsCreature())
            {
                return(false);
            }

            target.GetCreature().MvtInterface.Move(plr.WorldPosition);

            Creature creature = target.GetCreature();

            if (creature != null)
            {
                plr.UpdateWorldPosition();

                if (creature.PQSpawnId == null)
                {
                    creature.Spawn.Dirty  = true;
                    creature.Spawn.WorldX = plr._Value.WorldX;
                    creature.Spawn.WorldY = plr._Value.WorldY;
                    creature.Spawn.WorldZ = plr._Value.WorldZ;
                    creature.Spawn.WorldO = plr._Value.WorldO;

                    WorldMgr.Database.SaveObject(creature.Spawn);
                }
                else
                {
                    PQuest_Spawn pQSpawn = WorldMgr.Database.SelectObject <PQuest_Spawn>("pquest_spawns_ID='" + creature.PQSpawnId + "'");

                    pQSpawn.Dirty  = true;
                    pQSpawn.WorldX = plr._Value.WorldX;
                    pQSpawn.WorldY = plr._Value.WorldY;
                    pQSpawn.WorldZ = plr._Value.WorldZ;
                    pQSpawn.WorldO = plr._Value.WorldO;

                    WorldMgr.Database.SaveObject(pQSpawn);
                }
            }

            return(false);
        }
Пример #5
0
        /// <summary>
        /// Converts selected Object to a PQ spawn <objective id>
        /// </summary>
        /// <param name="plr">Player that initiated the command</param>
        /// <param name="values">List of command arguments (after command name)</param>
        /// <returns>True if command was correctly handled, false if operation was canceled</returns>
        public static bool PqConvert(Player plr, ref List <string> values)
        {
            int objective = GetInt(ref values);
            int type      = GetInt(ref values);

            //creatures only atm
            Object obj = GetObjectTarget(plr);

            switch (type)
            {
            case 1:
                if (!obj.IsCreature())
                {
                    return(false);
                }
                obj.Dispose();

                Creature_spawn spawn = obj.GetCreature().Spawn;
                WorldMgr.Database.DeleteObject(spawn);

                PQuest_Spawn newSpawn = new PQuest_Spawn();
                //Added pquest_spawns_ID here as it is required to correctly save it to DB after this field was
                //added in PQuest_spawn.cs
                newSpawn.pquest_spawns_ID = Guid.NewGuid().ToString();
                newSpawn.Entry            = spawn.Entry;
                newSpawn.Objective        = (uint)objective;
                newSpawn.Type             = 1; // npc
                newSpawn.WorldO           = spawn.WorldO;
                newSpawn.WorldY           = spawn.WorldY;
                newSpawn.WorldZ           = spawn.WorldZ;
                newSpawn.WorldX           = spawn.WorldX;
                newSpawn.ZoneId           = spawn.ZoneId;
                newSpawn.Emote            = spawn.Emote;
                newSpawn.Level            = spawn.Level;

                WorldMgr.Database.AddObject(newSpawn);
                break;

            case 2:
                if (!obj.IsGameObject())
                {
                    return(false);
                }
                obj.Dispose();

                GameObject_spawn gospawn = obj.GetGameObject().Spawn;
                WorldMgr.Database.DeleteObject(gospawn);

                PQuest_Spawn newSpawngo = new PQuest_Spawn();
                newSpawngo.pquest_spawns_ID = Guid.NewGuid().ToString();
                newSpawngo.Entry            = gospawn.Entry;
                newSpawngo.Objective        = (uint)objective;
                newSpawngo.Type             = 2; // go
                newSpawngo.WorldO           = gospawn.WorldO;
                newSpawngo.WorldY           = gospawn.WorldY;
                newSpawngo.WorldZ           = gospawn.WorldZ;
                newSpawngo.WorldX           = gospawn.WorldX;
                newSpawngo.ZoneId           = gospawn.ZoneId;
                newSpawngo.Unks             = gospawn.Unks;

                WorldMgr.Database.AddObject(newSpawngo);
                break;

            case 3:
                if (!obj.IsGameObject())
                {
                    return(false);
                }

                GameObject_spawn gointspawn = obj.GetGameObject().Spawn;

                PQuest_Spawn newSpawnintgo = new PQuest_Spawn();
                newSpawnintgo.pquest_spawns_ID = Guid.NewGuid().ToString();
                newSpawnintgo.Entry            = ((GameObject)obj).Spawn.Guid;
                newSpawnintgo.Objective        = (uint)objective;
                newSpawnintgo.Type             = 3; // change interaction of a spawned go
                WorldMgr.Database.AddObject(newSpawnintgo);
                break;
            }



            return(true);
        }