public override void Initialize()
        {
            PLayer layer        = Canvas.Layer;
            PNode  animatedNode = PPath.CreateRectangle(0, 0, 100, 80);

            layer.AddChild(animatedNode);

            // create node to display animation path
            PPath ppath = new PPath();

            // create animation path
            ppath.AddLine(0, 0, 300, 300);
            ppath.AddLine(300, 300, 300, 0);
            ppath.AddArc(0, 0, 300, 300, -90, 90);
            ppath.CloseFigure();

            // add the path to the scene graph
            layer.AddChild(ppath);

            PPositionPathActivity positionPathActivity = new PPositionPathActivity(5000, 0, new PositionPathTarget(animatedNode));

            positionPathActivity.PositionPath = (XnaGraphicsPath)ppath.PathReference.Clone();
            positionPathActivity.LoopCount    = int.MaxValue;

            // add the activity
            animatedNode.AddActivity(positionPathActivity);
        }
Пример #2
0
        public override void Initialize()
        {
            PPath n1 = PPath.CreateRectangle(0, 0, 100, 80);
            PPath n2 = PPath.CreateEllipse(100, 100, 200, 34);
            PPath n3 = new PPath();

            n3.AddLine(0, 0, 20, 40);
            n3.AddLine(20, 40, 10, 200);
            n3.AddLine(10, 200, 155.444f, 33.232f);
            n3.CloseFigure();
            n3.Brush = Color.Yellow;

            n1.Pen = new System.Drawing.Pen(System.Drawing.Brushes.Red, 5);
            n2.Pen = new System.Drawing.Pen(System.Drawing.Brushes.Black, 0); //Fixed width stroke
            n3.Pen = new System.Drawing.Pen(System.Drawing.Brushes.Black, 0); //Fixed width stroke

            Canvas.Layer.AddChild(n1);
            Canvas.Layer.AddChild(n2);
            Canvas.Layer.AddChild(n3);

            // create a set of bounds handles for reshaping n3, and make them
            // sticky relative to the getCanvas().getCamera().
            PStickyHandleManager sm = new PStickyHandleManager(Canvas.Camera, n3);

            Canvas.RemoveInputEventListener(Canvas.PanEventHandler);
            Canvas.AddInputEventListener(new PDragEventHandler());
        }