Пример #1
0
 /// <summary>
 /// Localizes PLib Options if it has not already been localized.
 /// </summary>
 private static void Localize()
 {
     if (!applied)
     {
         var locale = Localization.GetLocale();
         if (locale != null)
         {
             PLocalizationItself.LocalizeItself(locale);
         }
     }
     applied = true;
 }
Пример #2
0
        /// <summary>
        /// Applies all patches.
        /// </summary>
        /// <param name="instance">The Harmony instance to use when patching.</param>
        private static void PatchAll(HarmonyInstance instance)
        {
            if (instance == null)
            {
                throw new ArgumentNullException("instance");
            }

            // ColonyAchievementStatus
            if (ACHIEVEMENT_SERIALIZE != null)
            {
#if DEBUG
                PUtil.LogDebug("Applying ColonyAchievementRequirement.Serialize patch");
#endif
                // TODO Vanilla/DLC code
                instance.Patch(typeof(ColonyAchievementStatus), nameof(ColonyAchievementStatus.
                                                                       Serialize), PatchMethod(nameof(Serialize_Prefix)), null);
            }

            // Db
            instance.Patch(typeof(Db), nameof(Db.Initialize), PatchMethod(nameof(
                                                                              Initialize_Prefix)), PatchMethod(nameof(Initialize_Postfix)));

            // Game
            instance.Patch(typeof(Game), "DestroyInstances", null, PatchMethod(nameof(
                                                                                   Game_DestroyInstances_Postfix)));
            instance.Patch(typeof(Game), "OnPrefabInit", null, PatchMethod(nameof(
                                                                               Game_OnPrefabInit_Postfix)));

            // GameInputMapping
            instance.Patch(typeof(GameInputMapping), nameof(GameInputMapping.
                                                            SetDefaultKeyBindings), null, PatchMethod(nameof(
                                                                                                          SetDefaultKeyBindings_Postfix)));

            // GameUtil
            instance.Patch(typeof(GameUtil), nameof(GameUtil.GetKeycodeLocalized),
                           PatchMethod(nameof(GetKeycodeLocalized_Prefix)), null);

            // KInputController
            instance.PatchConstructor(typeof(KInputController.KeyDef), new Type[] {
                typeof(KKeyCode), typeof(Modifier)
            }, null, PatchMethod(nameof(CKeyDef_Postfix)));
            instance.Patch(typeof(KInputController), nameof(KInputController.IsActive),
                           PatchMethod(nameof(IsActive_Prefix)), null);
            instance.Patch(typeof(KInputController), nameof(KInputController.QueueButtonEvent),
                           PatchMethod(nameof(QueueButtonEvent_Prefix)), null);

            if (PLightManager.InitInstance())
            {
                // DiscreteShadowCaster
                instance.Patch(typeof(DiscreteShadowCaster), nameof(DiscreteShadowCaster.
                                                                    GetVisibleCells), PatchMethod(nameof(GetVisibleCells_Prefix)), null);

                // Light2D
                instance.Patch(typeof(Light2D), "AddToScenePartitioner",
                               PatchMethod(nameof(AddToScenePartitioner_Prefix)), null);
                instance.Patch(typeof(Light2D), nameof(Light2D.RefreshShapeAndPosition), null,
                               PatchMethod(nameof(RefreshShapeAndPosition_Postfix)));

                // LightGridEmitter
                instance.Patch(typeof(LightGridEmitter), nameof(LightGridEmitter.AddToGrid),
                               null, PatchMethod(nameof(AddToGrid_Postfix)));
                instance.Patch(typeof(LightGridEmitter), "ComputeLux",
                               PatchMethod(nameof(ComputeLux_Prefix)), null);
                instance.Patch(typeof(LightGridEmitter), nameof(LightGridEmitter.
                                                                RemoveFromGrid), null, PatchMethod(nameof(RemoveFromGrid_Postfix)));
                instance.Patch(typeof(LightGridEmitter), nameof(LightGridEmitter.
                                                                UpdateLitCells), PatchMethod(nameof(UpdateLitCells_Prefix)), null);

                // LightGridManager
                instance.Patch(typeof(LightGridManager), nameof(LightGridManager.
                                                                CreatePreview), PatchMethod(nameof(CreatePreview_Prefix)), null);

                // LightShapePreview
                instance.Patch(typeof(LightShapePreview), "Update",
                               PatchMethod(nameof(LightShapePreview_Update_Prefix)), null);

                // Rotatable
                instance.Patch(typeof(Rotatable), "OrientVisualizer", null,
                               PatchMethod(nameof(OrientVisualizer_Postfix)));
            }

            // MainMenu
            instance.Patch(typeof(MainMenu), "OnSpawn", null, PatchMethod(
                               nameof(MainMenu_OnSpawn_Postfix)));

            // PBuilding
            instance.Patch(typeof(BuildingTemplates), nameof(BuildingTemplates.
                                                             CreateBuildingDef), null, PatchMethod(nameof(CreateBuildingDef_Postfix)));
            instance.Patch(typeof(EquipmentTemplates), nameof(EquipmentTemplates.
                                                              CreateEquipmentDef), null, PatchMethod(nameof(CreateEquipmentDef_Postfix)));
            if (PBuilding.CheckBuildings())
            {
                instance.Patch(typeof(GeneratedBuildings), nameof(GeneratedBuildings.
                                                                  LoadGeneratedBuildings), PatchMethod(nameof(
                                                                                                           LoadGeneratedBuildings_Prefix)), null);
            }

            // PCodex
            instance.Patch(typeof(CodexCache), nameof(CodexCache.CollectEntries), null,
                           PatchMethod(nameof(CollectEntries_Postfix)));
            instance.Patch(typeof(CodexCache), nameof(CodexCache.CollectSubEntries), null,
                           PatchMethod(nameof(CollectSubEntries_Postfix)));

            // PLocalization
            var locale = Localization.GetLocale();
            if (locale != null)
            {
                PLocalization.LocalizeAll(locale);
                PLocalizationItself.LocalizeItself(locale);
            }

            // ModsScreen
            POptions.Init();
            instance.Patch(typeof(ModsScreen), "BuildDisplay", null, PatchMethod(nameof(
                                                                                     BuildDisplay_Postfix)));

            // SteamUGCService
            var ugc = PPatchTools.GetTypeSafe("SteamUGCService", "Assembly-CSharp");
            if (ugc != null)
            {
                try {
                    instance.PatchTranspile(ugc, "LoadPreviewImage", PatchMethod(nameof(
                                                                                     LoadPreviewImage_Transpile)));
                } catch (Exception e) {
                    PUtil.LogExcWarn(e);
                }
            }

            // TMPro.TMP_InputField
            var tmpType = PPatchTools.GetTypeSafe("TMPro.TMP_InputField");
            if (tmpType != null)
            {
                try {
                    instance.Patch(tmpType, "AssignPositioningIfNeeded",
                                   PatchMethod(nameof(AssignPositioningIfNeeded_Prefix)), null);
                    instance.Patch(tmpType, "OnEnable", null, PatchMethod(
                                       nameof(OnEnable_Postfix)));
                } catch (Exception) {
                    PUtil.LogWarning("Unable to patch TextMeshPro bug, text fields may " +
                                     "display improperly inside scroll areas");
                }
            }

            // Postload, legacy and normal
            PPatchManager.ExecuteLegacyPostload();
            PPatchManager.RunAll(RunAt.AfterModsLoad);
        }