Пример #1
0
    public override void OnInspectorGUI()
    {
        PKFxSettings settings = (PKFxSettings)target;

        PKFxSettings.SetInstance(settings);

        using (var category = new PKFxEditorCategory(() => EditorGUILayout.Foldout(PKFxSettings.GeneralCategory, "General")))
        {
            PKFxSettings.GeneralCategory = category.IsExpanded();
            if (category.IsExpanded())
            {
                DisplayGeneralCategory();
            }
        }
        using (var category = new PKFxEditorCategory(() => EditorGUILayout.Foldout(PKFxSettings.RenderingCategory, "Rendering")))
        {
            PKFxSettings.RenderingCategory = category.IsExpanded();
            if (category.IsExpanded())
            {
                DisplayRenderingCategory();
            }
        }
        using (var category = new PKFxEditorCategory(() => EditorGUILayout.Foldout(PKFxSettings.ThreadingCategory, "Multithreading")))
        {
            PKFxSettings.ThreadingCategory = category.IsExpanded();
            if (category.IsExpanded())
            {
                DisplayThreadingCategory();
            }
        }

        if (PKFxSettings.EnableFileLog != PKFxManagerImpl.FileLoggingEnabled())
        {
            EditorGUILayout.HelpBox("At least one of the changes requires a restart of Unity to be effective.", MessageType.Warning, true);
        }

        if (GUI.changed)
        {
            EditorUtility.SetDirty(settings);
        }
    }
Пример #2
0
 void OnDisable()
 {
     // make sure the runtime code will load the Asset from Resources when it next tries to access this.
     PKFxSettings.SetInstance(null);
 }