Пример #1
0
 public void Continue()
 {
     ExitPanel.SetActive(false);
     GE.gameObject.SetActive(true);
     HUD.SetActive(true);
     PHUD.SetActive(true);
     GE.worldState = GenerateEnemy.WorldState.run;
 }
Пример #2
0
 void ExitOrNot()
 {
     GE.worldState = GenerateEnemy.WorldState.pause;
     GE.gameObject.SetActive(false);
     HUD.SetActive(false);
     PHUD.SetActive(false);
     ExitPanel.SetActive(true);
 }