/// <summary> /// Removes a weapon from the player's inventory /// </summary> /// <param name="weapon"></param> public override void DeleteItem(BlackKnightWeapon weapon) { InventoryItem[] result = new InventoryItem[0]; if (Process.Hooked) { result = new InventoryItem[2048]; IntPtr pointer = pInventoryData.Resolve(); PHPointer pInventory = Process.CreateChildPointer(pInventoryData, 0, 0x10, 0x3B8); byte[] bytes = pInventory.ReadBytes(0, 2048 * 0x1C); for (int i = 0; i < 2048; i++) { result[i] = new InventoryItem(bytes, i * 0x1C); if (result[i].Category == weapon.Category && result[i].ID == weapon.ID) { pInventory.WriteBytes(i * 0x1C, new byte[0x1C]); } } } }
public void UndumpFollowCam(byte[] value) { ChrFollowCam.WriteBytes(0, value); }