Пример #1
0
            public void Set(PGNChessGame g)
            {
                idx = -1;
                move = null;
                total_moves = 0;

                player = g.HasTag ("FEN") ? ChessGamePlayer.
                    CreateFromFEN (g.
                               GetTagValue ("FEN",
                                    null)) :
                    ChessGamePlayer.CreatePlayer ();

                game = g;

                int n = game.Moves.Count;
                if (n > 0)
                  {
                      total_moves = (n - 1) * 2;
                      // now see the last move
                      ChessMove lastmove =
                          (ChessMove) game.Moves[n -
                                     1];
                      if (lastmove.blackmove == null)
                          total_moves += 1;
                      else
                            total_moves += 2;
                  }

                if (total_moves == 0)
                    hasNext = false;
                else
                      hasNext = true;
            }
            protected static string GenerateHash(PGNChessGame
							      game)
            {
                StringBuilder buffer = new StringBuilder ();
                int nmoves = game.Moves.Count;
                buffer.Append (String.
                           Format ("{0}:", nmoves));
                ChessGamePlayer player;
                player = game.HasTag ("FEN") ?
                    ChessGamePlayer.
                    CreateFromFEN (game.GetTagValue
                               ("FEN",
                            null))
                    : ChessGamePlayer.CreatePlayer ();
                player = Chess.Game.
                    ChessGamePlayer.CreatePlayer ();
                foreach (PGNChessMove move in game.Moves)
                {
                    player.Move (move.Move);
                }

                buffer.Append (player.GetPositionAsFEN ());
                buffer.Append (((nmoves + 1) / 2));
                return buffer.ToString ();
            }
 public PGNGameDetails(PGNChessGame game)
     : base(game)
 {
     nmoves = game.Moves.Count;
     white = game.GetTagValue ("White", "");
     black = game.GetTagValue ("Black", "");
     result = game.GetTagValue ("Result", "*");
 }