private void GenerateRandomTerrain() { pgcTerrain.perlinScale = 93; pgcTerrain.perlinFrequency = 5; pgcTerrain.perlinAmplitude = 0.01f; pgcTerrain.ApplyPerlinNoise(pgcTerrain.gameObject.GetComponent <Terrain>(), false); }
private void GenerateRandomTerrain() { pgcTerrain.perlinScale = 93; pgcTerrain.perlinFrequency = 5; pgcTerrain.perlinAmplitude = 0.01f; pgcTerrain.ApplyPerlinNoise(pgcTerrain.gameObject.GetComponent <Terrain>(), false); }