private void OnTriggerEnter(Collider other) { if (currentHandState == HandState.Fired) { if (other.tag == "Player") { playerScript = other.transform.parent.GetComponent <PF_Player>(); playerScript.SetCanMove(false); playerScript.ModifyCurrentHealth(-grabDamage); //Craig Added learning data var learning = FindObjectOfType <BossAttacks>(); learning.BlockLearn.Data.Add(new NaiveBayesLearning.InformationModel() { Lable = "Hand", Features = new List <string>() { "Hit", "Attack" } }); other.transform.parent.transform.parent = transform; currentHandState = HandState.Retract; } } }
private void FixedUpdate() { if (currentHandState == HandState.Fired) { if (currentDistance < maxDistance) { modifierDistance = targetDirection.magnitude * firePower; currentDistance += modifierDistance; transform.position += targetDirection * firePower; } else { currentHandState = HandState.Retract; } } if (currentHandState == HandState.Retract) { if (currentDistance > 0) { modifierDistance = targetDirection.magnitude * firePower; currentDistance -= modifierDistance; transform.position += -targetDirection * firePower; } else { transform.position = homeTransform.transform.position; transform.rotation = homeTransform.transform.rotation; if (playerScript != null) { playerScript.gameObject.transform.parent = null; playerScript.SetCanMove(true); } currentDistance = 0f; currentHandState = HandState.Idle; //KRISTINA WAS HERE attackManagerScript.NextAttack = true; } } }