private void Update_CardToUseForMyTurn() { CardToUseForMyTurn = PFMonsterStuff.GetRandomCard(); UnityEngine.Sprite skillImg_sprite = Resources.Load <UnityEngine.Sprite>(CardToUseForMyTurn.skillImgPath); PFMonsterCharacter.SkillImage.sprite2D = skillImg_sprite; int skillDamage = PFSkill.GetDamage(this, CardToUseForMyTurn.uid); string strSkillDamage = (skillDamage == 0) ? null : skillDamage.ToString(); PFMonsterCharacter.SkillDamage_UILabel.text = strSkillDamage; PFMonsterCharacter.SkillDetailInfo.SetActive(false); PFMonsterCharacter.SkillDetailInfo_UILabel.text = CardToUseForMyTurn.displayDesc; }
private void OnUseCard(APFCharacterController srcCharCtrl, PFTable.Card srcCard, APFCharacterController target_clickedChar) { if (srcCharCtrl != null && srcCard != null) { EGameResult gameResult = EGameResult.InProgress; PFTable.ECardActiveType cardActiveType = PFCardTable.GetCardActiveType(srcCard.uid); //if (cardActiveType == PFTable.ECardActiveType.Instant) { List <APFCharacterController> targetList = GetTargetList(srcCard, target_clickedChar); int damage = PFSkill.GetDamage(srcCharCtrl, srcCard.uid); for (int i = 0; i < targetList.Count; ++i) { targetList[i].OnBeAttacked(damage); srcCharCtrl.OnUseCard_AfterApplyDmg(srcCard, targetList[i]); if (targetList[i].GetHP() <= PFConst.HP_Min) { gameResult = OnCharacterDead(targetList[i]); } } } int[] cardEffectIdList = srcCard.CardEffectIdList; if (cardEffectIdList != null) { for (int i = 0; i < cardEffectIdList.Length; ++i) { //PFTable.CardEffect.EType cardEffectType = PFCardEffectTable.GetCardEffectType(cardEffectIdList[i]); //if (cardEffectType == PFTable.CardEffect.EType.DecreaseHP) //{ //} int effectId = cardEffectIdList[i]; PFTable.Damage effect_Damage = PFTable.GetEffect_Damage(effectId); if (effect_Damage != null) { if (effect_Damage.ActuationTiming == PFTable.EActuationTiming.Instant) { DoDamage(srcCharCtrl, effectId, target_clickedChar); //StartCoroutine(DoDamage(srcCharCtrl, effectId, target_clickedChar)); /* * if (targetList[j].GetHP() <= PFConst.HP_Min) * { * gameResult = OnCharacterDead(targetList[j]); * } */ } else { srcCharCtrl.PendingEffect_DamageList.Add(effectId); } } PFTable.AddAtkRate addAtkRate = PFTable.GetAddAtkRate(effectId); if (addAtkRate != null) { //addAtkRate.Amount //addAtkRate.TargetType if (addAtkRate.ActuationTiming == PFTable.EActuationTiming.Instant) { } } PFTable.CardEffect cardEffect = PFTable.GetCardEffect(effectId); if (cardEffect != null) { if (cardEffect.CardEffectType == PFTable.CardEffect.EType.DecreaseHP) { //cardEffect.Amount } } } } if (gameResult == EGameResult.InProgress) { PFTable.CharacterType srcCharType = PFCharacterTable.GetCharacterType(srcCharCtrl.CharacterTableId); if (srcCharType == PFTable.CharacterType.Monster) { int remainCost = srcCharCtrl.GetCost(); if (remainCost <= 0) { TurnEnd(srcCharCtrl); } } } else if (gameResult == EGameResult.Victory) { GameOverUI.Title_UILabel.text = PFConst.StrGameResultVictory; GameOverUI.gameObject.SetActive(true); } else if (gameResult == EGameResult.Defeat) { GameOverUI.Title_UILabel.text = PFConst.StrGameResultDefeat; GameOverUI.gameObject.SetActive(true); } } }