void Start()
    {
        //Debug.Log(" width :" + width + " height:" + height + " diaonal:" + diaonal);

        //add attractive field
        followTargetPotential = new PFRadialPotentialField()
        {
            type      = PF_TYPE.Attract,
            position  = goal.transform.position,
            potential = MapConfig.diaonal,
            gradation = 1
        };

        //add obstacle field
        obstaclePotential = new PFRadialPotentialField()
        {
            type      = PF_TYPE.Repell,
            position  = obstacle.transform.position,
            potential = 100,
            gradation = 10
        };
        obstaclePotential_1 = new PFRadialPotentialField()
        {
            type      = PF_TYPE.Repell,
            position  = obstacle_1.transform.position,
            potential = 100,
            gradation = 10
        };
        obstaclePotential_2 = new PFRadialPotentialField()
        {
            type      = PF_TYPE.Repell,
            position  = obstacle_2.transform.position,
            potential = 100,
            gradation = 10
        };


        curMap = new PFDynamicPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);
        curMap.addPotentialField(followTargetPotential);
        curMap.addPotentialField(obstaclePotential);
        curMap.addPotentialField(obstaclePotential_1);
        curMap.addPotentialField(obstaclePotential_2);

        //set agent and register maps
        agent = new PFAgent()
        {
            position = bot.transform.position
        };
        agent.addDynamicPotentialsMap(curMap);
    }
        void Start()
        {
            agentsMap = new PFDynamicPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);
            agentsMap.addPotentialField(Performance.current.goalField);
            for (int i = 0; i < Performance.current.agents.Count; i++)
            {
                if (Performance.current.agents[i].curAgent != this.curAgent)
                {
                    agentsMap.addPotentialField(Performance.current.agents[i].curAgent);
                }
            }

            curAgent.addStaticPotentialsMap(Performance.current.obstaclesPotentialsMap);
            curAgent.addDynamicPotentialsMap(agentsMap);
        }
    // Use this for initialization
    void Start()
    {
        //create static map
        obstaclesPotentialsMap = new PFStaticPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);

        obstacleFields = new PFPotentialField[obstacles.Length];
        for (int i = 0; i < obstacleFields.Length; i++)
        {
            obstacleFields[i] = new PFRadialPotentialField()
            {
                type = PF_TYPE.Repell,
                position = obstacles[i].position,
                potential = 100,
                gradation = 10
            };

            obstaclesPotentialsMap.addPotentialField(obstacleFields[i]);
        }

        goalField = new PFRadialPotentialField()
        {
            type = PF_TYPE.Attract,
            position = goal.position,
            potential = MapConfig.width + MapConfig.height,
            gradation = 1
        };

        agent1 = new PFAgent() {
            type = PF_TYPE.Repell,
            position = agent1_tran.position,
            potential = 4,
            gradation = 1
        };

        agent2 = new PFAgent()
        {
            type = PF_TYPE.Repell,
            position = agent2_tran.position,
            potential = 4,
            gradation = 1
        };
        agent1_tran.gameObject.GetComponent<BaseControl_2>().agent = agent1;
        agent1_tran.gameObject.GetComponent<BaseControl_2>().neighbour_agent = agent2;

        agent2_tran.gameObject.GetComponent<BaseControl_2>().agent = agent2;
        agent2_tran.gameObject.GetComponent<BaseControl_2>().neighbour_agent = agent1;

        agent1Mp = new PFDynamicPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);
        agent1Mp.addPotentialField(goalField);
        agent1Mp.addPotentialField(agent2);

        agent2Mp = new PFDynamicPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);
        agent2Mp.addPotentialField(goalField);
        agent2Mp.addPotentialField(agent1);

        agent1.addStaticPotentialsMap(obstaclesPotentialsMap);
        agent1.addDynamicPotentialsMap(agent1Mp);

        agent2.addStaticPotentialsMap(obstaclesPotentialsMap);
        agent2.addDynamicPotentialsMap(agent2Mp);
    }
    // Use this for initialization
    void Start()
    {
        //create static map
        obstaclesPotentialsMap = new PFStaticPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);

        obstacleFields = new PFPotentialField[obstacles.Length];
        for (int i = 0; i < obstacleFields.Length; i++)
        {
            obstacleFields[i] = new PFRadialPotentialField()
            {
                type      = PF_TYPE.Repell,
                position  = obstacles[i].position,
                potential = 100,
                gradation = 10
            };

            obstaclesPotentialsMap.addPotentialField(obstacleFields[i]);
        }

        goalField = new PFRadialPotentialField()
        {
            type      = PF_TYPE.Attract,
            position  = goal.position,
            potential = MapConfig.width + MapConfig.height,
            gradation = 1
        };

        agent1 = new PFAgent()
        {
            type      = PF_TYPE.Repell,
            position  = agent1_tran.position,
            potential = 4,
            gradation = 1
        };


        agent2 = new PFAgent()
        {
            type      = PF_TYPE.Repell,
            position  = agent2_tran.position,
            potential = 4,
            gradation = 1
        };
        agent1_tran.gameObject.GetComponent <BaseControl_2>().agent           = agent1;
        agent1_tran.gameObject.GetComponent <BaseControl_2>().neighbour_agent = agent2;

        agent2_tran.gameObject.GetComponent <BaseControl_2>().agent           = agent2;
        agent2_tran.gameObject.GetComponent <BaseControl_2>().neighbour_agent = agent1;

        agent1Mp = new PFDynamicPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);
        agent1Mp.addPotentialField(goalField);
        agent1Mp.addPotentialField(agent2);


        agent2Mp = new PFDynamicPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);
        agent2Mp.addPotentialField(goalField);
        agent2Mp.addPotentialField(agent1);

        agent1.addStaticPotentialsMap(obstaclesPotentialsMap);
        agent1.addDynamicPotentialsMap(agent1Mp);


        agent2.addStaticPotentialsMap(obstaclesPotentialsMap);
        agent2.addDynamicPotentialsMap(agent2Mp);
    }
    void Start()
    {
        //Debug.Log(" width :" + width + " height:" + height + " diaonal:" + diaonal);

        //add attractive field
        followTargetPotential = new PFRadialPotentialField()
        {
             type = PF_TYPE.Attract,
             position = goal.transform.position,
             potential = MapConfig.diaonal,
             gradation = 1
        };

        //add obstacle field
        obstaclePotential = new PFRadialPotentialField()
        {
            type = PF_TYPE.Repell,
            position = obstacle.transform.position,
            potential = 100,
            gradation = 10
        };
        obstaclePotential_1 = new PFRadialPotentialField()
        {
            type = PF_TYPE.Repell,
            position = obstacle_1.transform.position,
            potential = 100,
            gradation = 10
        };
        obstaclePotential_2 = new PFRadialPotentialField()
        {
            type = PF_TYPE.Repell,
            position = obstacle_2.transform.position,
            potential = 100,
            gradation = 10
        };

        curMap = new PFDynamicPotentialsMap(MapConfig.origin, MapConfig.width, MapConfig.height);
        curMap.addPotentialField(followTargetPotential);
        curMap.addPotentialField(obstaclePotential);
        curMap.addPotentialField(obstaclePotential_1);
        curMap.addPotentialField(obstaclePotential_2);

        //set agent and register maps
        agent = new PFAgent(){
            position = bot.transform.position
        };
        agent.addDynamicPotentialsMap(curMap);
    }