private void SetupTitle() { string presstext = ""; int gamepadCount = PD.GetGamepadsPresent(); if (gamepadCount > 0) { expectingGamepad = true; if (gamepadCount > 1) { expectingP2Gamepad = true; } presstext = GetXmlValue(top, "starttextgamepad"); } else { presstext = string.Format(GetXmlValue(top, "starttext"), PD.GetP1InputName(InputMethod.KeyBinding.launch), PD.GetP1InputName(InputMethod.KeyBinding.pause)); } float texty = -0.05f; pressButtonToStart = GetMeshText(new Vector3(0.0f, texty), presstext, PD.mostCommonFont); pressButtonToStart.color = Color.white; timeUntilDemo = 600; }
public void Start() { StateControllerInit(false); GameObject g = GameObject.Find("Confetti") as GameObject; particles = g.GetComponent <ParticleSystem>(); pars = new ParticleSystem.Particle[particles.maxParticles]; int p1Wins = 0, p2Wins = 0; for (int i = 0; i < PD.playerOneWonRound.Count; i++) { if (PD.playerOneWonRound[i]) { p1Wins++; } else { p2Wins++; } } PersistData.C winChar = p1Wins > p2Wins?PD.p1Char:PD.p2Char; PersistData.C loseChar = p1Wins < p2Wins?PD.p1Char:PD.p2Char; GetGameObject(Vector3.zero, "BG", Resources.Load <Sprite>(SpritePaths.BGPath + PD.GetPlayerSpritePath(p1Wins > p2Wins?PD.p1Char:PD.p2Char, true)), false, "BG0"); PD.sounds.SetMusicAndPlay(SoundPaths.M_Title_DerivPath + PD.GetPlayerSpritePath(winChar)); winner = CreateActor(PD.GetPlayerSpritePath(winChar), new Vector3(-2.06f, -0.5f)); winner.SetScale(0.4f).SetSprite(2, false).SetSortingLayer("BG1"); PD.sounds.SetVoiceAndPlay(SoundPaths.NarratorPath + (Random.value > 0.5f ? "039" : "040"), 0); int narratorIndex = 24 + (int)winChar; PD.sounds.QueueVoice(SoundPaths.NarratorPath + narratorIndex.ToString("d3")); int val = Random.Range(70, 76); PD.sounds.QueueVoice(SoundPaths.VoicePath + PD.GetPlayerSpritePath(winChar) + "/" + val.ToString("d3")); PD.sounds.SetSoundVolume(PD.GetSaveData().savedOptions["vol_s"] / 115.0f); loser = CreateActor(PD.GetPlayerSpritePath(loseChar), new Vector3(2.81f, -1.25f), true); loser.SetSprite(loser.loseFrame, false).SetScale(0.2f).SetSortingLayer("BG1").SetTint(new Color(0.5f, 0.5f, 0.5f)); GetGameObject(new Vector3(1.3f, 0.7f), "infoBox", Resources.Load <Sprite>(SpritePaths.DetailsBox)); System.Xml.XmlNode top = GetXMLHead(); FontData f = PD.mostCommonFont.Clone(); f.scale = 0.07f; float x = 1.3f; GetMeshText(new Vector3(x, 1.5f), string.Format(GetXmlValue(top, "winstatement"), p1Wins > p2Wins?1:2), f); x = 1.2f; f.align = TextAlignment.Right; f.anchor = TextAnchor.MiddleRight; f.scale = 0.035f; GetMeshText(new Vector3(x, 0.9f), GetXmlValue(top, "wins") + ":", f); GetMeshText(new Vector3(x, 0.65f), GetXmlValue(top, "losses") + ":", f); GetMeshText(new Vector3(x, 0.4f), GetXmlValue(top, "totaltime") + ":", f); GetMeshText(new Vector3(x, 0.15f), GetXmlValue(top, "p1score") + ":", f); GetMeshText(new Vector3(x, -0.1f), GetXmlValue(top, "p2score") + ":", f); x = 1.7f; f.align = TextAlignment.Left; f.anchor = TextAnchor.MiddleLeft; GetMeshText(new Vector3(x, 0.9f), Mathf.Max(p1Wins, p2Wins).ToString(), f); GetMeshText(new Vector3(x, 0.65f), Mathf.Min(p1Wins, p2Wins).ToString(), f); GetMeshText(new Vector3(x, 0.4f), new ScoreTextFormatter().ConvertSecondsToMinuteSecondFormat(PD.totalRoundTime), f); GetMeshText(new Vector3(x, 0.15f), PD.totalP1RoundScore.ToString(), f); GetMeshText(new Vector3(x, -0.1f), PD.totalP2RoundScore.ToString(), f); applauseTimer = Random.Range(200, 220); if (PD.gameType == PersistData.GT.Online) { FontData f2 = PD.mostCommonFont.Clone(); f.scale = 0.03f; Sprite[] beginSheet = Resources.LoadAll <Sprite>(SpritePaths.LongButtons); begin = GetGameObject(new Vector3(0.0f, -1.31f), "Again", beginSheet[0], true, "HUD"); beginText = GetMeshText(new Vector3(0.0f, -1.215f), string.Format(GetXmlValue(top, "again"), PD.GetP1InputName(InputMethod.KeyBinding.launch)), f2).gameObject; cancel = GetGameObject(new Vector3(0.0f, -1.7f), "Leave", beginSheet[0], true, "HUD"); cancelText = GetMeshText(new Vector3(0.0f, -1.61f), string.Format(GetXmlValue(top, "leave"), PD.GetP1InputName(InputMethod.KeyBinding.back)), f2).gameObject; roundsSheet = Resources.LoadAll <Sprite>(SpritePaths.RoundStateIcons); p1Ok = GetGameObject(new Vector3(-0.25f, -1f), "P1 Ready", roundsSheet[2], true, "HUD"); p2Ok = GetGameObject(new Vector3(0.25f, -1f), "P2 Ready", roundsSheet[2], true, "HUD"); isOnline = true; onlineState = 0; theyreReady = false; Callback_statsReceived = Callback <UserStatsReceived_t> .Create(OnGetUserStats); SteamUserStats.RequestCurrentStats(); SteamUserStats.RequestUserStats((CSteamID)PD.onlineOpponentId); didP1win = p1Wins > p2Wins; readyToEnd = false; wantToEnd = false; } else { isOnline = false; } }
private void SetUpReadyButtons() { if (alreadyInitializedReadyButtons) { return; } alreadyInitializedReadyButtons = true; parent.ToggleDisplayOptions(false); FontData f = PD.mostCommonFont.Clone(); f.scale = 0.03f; Sprite[] beginSheet = Resources.LoadAll <Sprite>(SpritePaths.LongButtons); begin = GetGameObject(new Vector3(0.0f, 0.62f), "Ready", beginSheet[0], true, "HUD"); beginText = GetMeshText(new Vector3(0.0f, 0.715f), string.Format(GetXmlValue(top, "ready"), PD.GetP1InputName(InputMethod.KeyBinding.launch)), f).gameObject; cancel = GetGameObject(new Vector3(0.0f, 0.3f), "Cancel", beginSheet[0], true, "HUD"); cancelText = GetMeshText(new Vector3(0.0f, 0.401f), string.Format(GetXmlValue(top, "onlinecancel"), PD.GetP1InputName(InputMethod.KeyBinding.back)), f).gameObject; roundsSheet = Resources.LoadAll <Sprite>(SpritePaths.RoundStateIcons); p1Ok = GetGameObject(new Vector3(-0.25f, 0.88f), "P1 Ready", roundsSheet[2], true, "HUD"); p2Ok = GetGameObject(new Vector3(0.25f, 0.88f), "P2 Ready", roundsSheet[2], true, "HUD"); parent.chooseText.SetActive(false); }