Пример #1
0
    private void SetBtnState()
    {
        bool buy = (m_chargeItem.DailyBuyTimes() < m_chargeItem.info.cycleTotalBuyLimit && m_chargeItem.TotalBuyTimes() < m_chargeItem.info.allTotalBuyLimit);

        m_buyBtn.interactable = buy;
        if (buy)
        {
            Util.SetText(m_buyTxt, 246, 35);
        }
        else
        {
            Util.SetText(m_buyTxt, 246, 36);
        }
    }
Пример #2
0
 public void RefreshCount()
 {
     gotNode.SafeSetActive((Data.info.cycleTotalBuyLimit > 0 && Data.DailyBuyTimes() >= Data.info.cycleTotalBuyLimit) ||
                           (Data.info.allTotalBuyLimit > 0 && Data.TotalBuyTimes() >= Data.info.allTotalBuyLimit));
     costNumber.SafeSetActive(!gotNode.gameObject.activeSelf);
 }