Пример #1
0
        public void SetModalStatValues(PChar c)
        {
            if (c.GetArmor() != null)
            {
                this._armorSlider.maxValue = (float)c.GetArmor().GetStat(EArmorStat.Durability);
                this._armorSlider.value    = (float)c.GetArmor().GetStat(EArmorStat.Durability);
            }
            else
            {
                this._armorSlider.maxValue = 0;
            }
            if (c.GetHelm() != null)
            {
                this._helmSlider.maxValue = (float)c.GetHelm().GetStat(EArmorStat.Durability);
                this._helmSlider.value    = (float)c.GetHelm().GetStat(EArmorStat.Durability);
            }
            else
            {
                this._helmSlider.maxValue = 0;
            }
            if (c.GetLWeapon() != null)
            {
                this._lWeaponSlider.maxValue = (float)c.GetLWeapon().GetStat(EWeaponStat.Max_Durability);
                this._lWeaponSlider.value    = (float)c.GetLWeapon().GetStat(EWeaponStat.Max_Durability);
            }
            else
            {
                this._lWeaponSlider.maxValue = 0;
            }
            if (c.GetRWeapon() != null)
            {
                this._rWeaponSlider.maxValue = (float)c.GetRWeapon().GetStat(EWeaponStat.Max_Durability);
                this._rWeaponSlider.value    = (float)c.GetRWeapon().GetStat(EWeaponStat.Max_Durability);
            }
            else
            {
                this._rWeaponSlider.maxValue = 0;
            }

            this._hpSlider.maxValue     = (int)c.GetStat(ESecondaryStat.HP);
            this._hpSlider.value        = (int)c.GetPoints(ESecondaryStat.HP);
            this._moraleSlider.maxValue = (int)c.GetStat(ESecondaryStat.Morale);
            this._moraleSlider.value    = (int)c.GetPoints(ESecondaryStat.Morale);
            this._stamSlider.maxValue   = (int)c.GetStat(ESecondaryStat.Stamina);
            this._stamSlider.value      = (int)c.GetPoints(ESecondaryStat.Stamina);
        }
Пример #2
0
        private double GetHitDamageIgnore(MHit hit, PChar src, PChar tgt)
        {
            double flatDmgNegate = tgt.GetStat(ESecondaryStat.Damage_Ignore);

            if (hit.Data.IsWeapon)
            {
                double modifier = 1;
                if (hit.Data.IsLWeapon)
                {
                    modifier *= (src.GetLWeapon().GetStat(EWeaponStat.Armor_Pierce) / src.GetLWeapon().GetDurabilityPercentage());
                }
                else
                {
                    modifier *= (src.GetRWeapon().GetStat(EWeaponStat.Armor_Pierce) / src.GetRWeapon().GetDurabilityPercentage());
                }
                flatDmgNegate *= modifier;
            }
            return(flatDmgNegate);
        }