/// <summary> /// Animates the camera's view to keep the focus node on the screen and at 100 /// percent scale with minimal view movement. /// </summary> /// <param name="aCamera">The camera whose view will be animated.</param> /// <param name="aFocusNode">The focus node to animate to.</param> /// <param name="duration">The length of the animation.</param> /// <returns> /// The activity that animates the camera's view to the focus node. /// </returns> public virtual PActivity DirectCameraViewToFocus(PCamera aCamera, PNode aFocusNode, int duration) { PMatrix originalViewMatrix = aCamera.ViewMatrix; // Scale the canvas to include SizeF s = new SizeF(1, 0); s = focusNode.GlobalToLocal(s); float scaleFactor = s.Width / aCamera.ViewScale; PointF scalePoint = PUtil.CenterOfRectangle(focusNode.GlobalFullBounds); if (scaleFactor != 1) { aCamera.ScaleViewBy(scaleFactor, scalePoint.X, scalePoint.Y); } // Pan the canvas to include the view bounds with minimal canvas // movement. aCamera.AnimateViewToPanToBounds(focusNode.GlobalFullBounds, 0); // Get rid of any white space. The canvas may be panned and // zoomed in to do this. But make sure not stay constrained by max // magnification. //FillViewWhiteSpace(aCamera); PMatrix resultingMatrix = aCamera.ViewMatrix; aCamera.ViewMatrix = originalViewMatrix; // Animate the canvas so that it ends up with the given // view transform. return(AnimateCameraViewMatrixTo(aCamera, resultingMatrix, duration)); }
public override void Initialize() { PCanvas c = Canvas; PLayer l = c.Layer; PCamera cam = c.Camera; cam.ScaleViewBy(2.0f); PPath path = PPath.CreateRectangle(0, 0, 100, 100); l.AddChild(path); path.TranslateBy(100, 10); path.ScaleBy(0.2f); cam.AnimateViewToCenterBounds(path.GlobalFullBounds, true, 1000); }
/// <summary> /// Animates the camera's view to keep the control node on the screen and at 100 /// percent scale with minimal view movement. /// </summary> /// <param name="aCamera">The camera whose view will be animated.</param> /// <param name="aControlNode">The control node to animate to.</param> /// <param name="path">The pick path through which the control node was picked.</param> /// <param name="duration">The length of the animation.</param> /// <returns> /// The activity that animates the camera's view to the control node. /// </returns> public virtual PActivity DirectCameraViewToControl(PCamera aCamera, PControl aControlNode, PPickPath path, int duration) { Matrix originalViewMatrix = aCamera.ViewMatrix; // Scale the canvas to include SizeFx s = new SizeFx(1, 0); s = aControlNode.GlobalToLocal(s); float scaleFactor = s.Width / aCamera.ViewScale; PointFx scalePoint = PUtil.CenterOfRectangle(aControlNode.GlobalFullBounds); if (scaleFactor != 1) { aCamera.ScaleViewBy(scaleFactor, scalePoint.X, scalePoint.Y); } // Pan the canvas to include the view bounds with minimal canvas // movement. aCamera.AnimateViewToPanToBounds(aControlNode.GlobalFullBounds, 0); // Get rid of any white space. The canvas may be panned and // zoomed in to do this. But make sure not stay constrained by max // magnification. //FillViewWhiteSpace(aCamera); Matrix resultingMatrix = aCamera.ViewMatrix; aCamera.ViewMatrix = originalViewMatrix; PControl controlNode = (PControl)aControlNode; // Animate the canvas so that it ends up with the given // view transform. PActivity animateCameraViewActivity = AnimateCameraViewMatrixTo(aCamera, resultingMatrix, duration); aCamera.Root.WaitForActivities(); Matrix pathTransform = path.GetPathTransformTo(controlNode); PointFx point = new PointFx(controlNode.X, controlNode.Y); PointFx pf = MatrixExtensions.Transform(pathTransform, point); controlNode.ControlLocation = new System.Drawing.Point((int)pf.X, (int)pf.Y); controlNode.CurrentCanvas = path.TopCamera.Canvas; controlNode.Editing = true; return(animateCameraViewActivity); }
private void scaleView(float scaleDelta, PointF p) { float currentScale = camera.ViewScale; float newScale = currentScale * scaleDelta; if (newScale < MIN_SCALE) { camera.ViewScale = MIN_SCALE; return; } if ((MAX_SCALE > 0) && (newScale > MAX_SCALE)) { camera.ViewScale = MAX_SCALE; return; } camera.ScaleViewBy(scaleDelta, p.X, p.Y); }
public void OnMouseWheel(object o, PInputEventArgs ea) { float currentScale = camera.ViewScale; float scaleDelta = (1.0f + (0.001f * ea.WheelDelta)); float newScale = currentScale * scaleDelta; if (newScale < MIN_SCALE) { camera.ViewScale = MIN_SCALE; return; } if ((MAX_SCALE > 0) && (newScale > MAX_SCALE)) { camera.ViewScale = MAX_SCALE; return; } PointF pos = ea.Position; camera.ScaleViewBy(scaleDelta, pos.X, pos.Y); }
public override void Initialize() { PLayer l = new PLayer(); PPath n = PPath.CreateEllipse(0, 0, 100, 80); n.Brush = Brushes.Red; n.Pen = null; PBoundsHandle.AddBoundsHandlesTo(n); l.AddChild(n); n.TranslateBy(200, 200); PCamera c = new PCamera(); c.SetBounds(0, 0, 100, 80); c.ScaleViewBy(0.1f); c.AddLayer(l); PBoundsHandle.AddBoundsHandlesTo(c); c.Brush = Brushes.Yellow; Canvas.Layer.AddChild(l); Canvas.Layer.AddChild(c); }
/// <summary> /// Overridden. See <see cref="PDragSequenceEventHandler.OnDragActivityStep"> /// PDragSequenceEventHandler.OnDragActivityStep</see>. /// </summary> protected override void OnDragActivityStep(object sender, PInputEventArgs e) { base.OnDragActivityStep(sender, e); PCamera camera = e.Camera; float dx = e.CanvasPosition.X - MousePressedCanvasPoint.X; float scaleDelta = (1.0f + (0.001f * dx)); float currentScale = camera.ViewScale; float newScale = currentScale * scaleDelta; if (newScale < minScale) { scaleDelta = minScale / currentScale; } if ((maxScale > 0) && (newScale > maxScale)) { scaleDelta = maxScale / currentScale; } camera.ScaleViewBy(scaleDelta, viewZoomPoint.X, viewZoomPoint.Y); }
public override void Initialize() { PLayer l = new PLayer(); PEllipse n = new PEllipse(); n.SetBounds(0, 0, 100, 80); n.Brush = new SolidBrush(Color.Red); PBoundsHandle.AddBoundsHandlesTo(n); l.AddChild(n); n.TranslateBy(100, 100); PCamera c = new PCamera(); c.SetBounds(0, 0, 100, 80); c.ScaleViewBy(0.1f); c.AddLayer(l); PBoundsHandle.AddBoundsHandlesTo(c); c.Brush = new SolidBrush(Color.Yellow); Canvas.Layer.AddChild(l); Canvas.Layer.AddChild(c); base.Initialize(); }
public override void Initialize() { // Add a standard pnode to the scene graph. PNode aNode = new PNode(); aNode.SetBounds(0, 70, 15, 15); aNode.Brush = Brushes.Blue; Canvas.Layer.AddChild(aNode); // Create a button. Button button = new Button(); button.Text = "Hello"; button.Bounds = new Rectangle(10, 10, 10, 10); button.BackColor = SystemColors.Control; // Wrap the button in a PControl and // add it to the scene graph. PControl cn = new PControl(button); Canvas.Layer.AddChild(cn); cn.SetBounds(20, 20, 70, 70); // Create another button. Button otherButton = new Button(); otherButton.Text = "123"; otherButton.Bounds = new Rectangle(0, 0, 15, 45); otherButton.BackColor = SystemColors.Control; // Wrap the second button in another PControl and // add it to the scene graph. PControl cn2 = new PControl(otherButton, PCanvas.CURRENT_PCANVAS); cn2.ScaleBy(1.1f); Canvas.Layer.AddChild(cn2); // Create a tabcontrol TabControl tabControl = new TabControl(); tabControl.Size = new Size(60, 60); tabControl.TabPages.Add(new TabPage("P1")); tabControl.TabPages.Add(new TabPage("P2")); // Wrap the tabcontrol in a PControl and // add it the scene graph. PControl cn3 = new PControl(tabControl); cn3.ScaleBy(1.2f); cn3.TranslateBy(0, 100); Canvas.Layer.AddChild(cn3); // Create an internal camera that looks at the main layer. PCamera internalCamera = new PCamera(); internalCamera.TranslateViewBy(145, 145); internalCamera.ScaleViewBy(.5f); internalCamera.SetBounds(130, 130, 200, 200); internalCamera.Brush = Brushes.Yellow; internalCamera.AddLayer(Canvas.Layer); Canvas.Camera.AddChild(internalCamera); Canvas.Layer.ScaleBy(1.3f); // Create another canvas. PCamera otherCamera = new PCamera(); otherCamera.AddLayer(Canvas.Layer); Canvas.Root.AddChild(otherCamera); PCanvas other = new PCanvas(); other.Camera = otherCamera; PForm result = new PForm(false, other); result.StartPosition = FormStartPosition.Manual; result.Location = new Point(this.Location.X + this.Width, this.Location.Y); result.Size = this.Size; result.Show(); // Add the control event handler to both canvas' cameras. Canvas.Camera.AddInputEventListener(new PControlEventHandler()); other.Camera.AddInputEventListener(new PControlEventHandler()); }