void Start() { cRigid = GetComponent <Rigidbody2D>(); cGun = GetComponent <PC_Gun>(); cGrnd = GetComponent <PC_Grnd>(); cShields = GetComponent <PC_Shields>(); _health = _maxHealth; }
void Start() { cRigid = GetComponent <Rigidbody>(); cCam = GetComponentInChildren <PC_Cam>(); cGun = GetComponent <PC_Gun>(); cGrnd = GetComponent <PC_Grnd>(); cShields = GetComponent <PC_Shields>(); _health = _maxHealth; }
void Start() { cRigid = GetComponent <Rigidbody2D>(); cGun = GetComponent <PC_Gun>(); cPRifle = GetComponent <PC_PRifle>(); cGren = GetComponent <PC_Grenades>(); cHpShlds = GetComponent <A_HealthShields>(); cMelee = GetComponent <PC_Melee>(); rUI = FindObjectOfType <UI_PC>(); if (rUI == null) { Debug.Log("No PC User Interface Found"); } cHpShlds.mHealth.mAmt = cHpShlds.mHealth._max; cHpShlds.mShields.mStrength = 75f; cHpShlds.mShields.mState = Shields.STATE.BROKEN; cGun.mState = PC_Gun.STATE.CAN_FIRE; cGun.mGunD.mIsActive = true; cPRifle.mGunD.mIsActive = false; }