// Use this for initialization public override void Start() { base.Start(); handler = GetComponent <PCLHandler>(); roiCollider = transform.parent.FindChild("ROI").GetComponent <Collider>(); }
// Use this for initialization public override void Start() { handler = GetComponent <PCLHandler>(); m = new Mesh(); GetComponent <MeshFilter>().sharedMesh = m; randomVectors = new Vector3[0]; Debug.Log("Start"); }
// Use this for initialization public override void Start() { base.Start(); links = new List <KukuLink>(); handler = GetComponent <PCLHandler>(); randomVectors = new Vector3[handler.numTotalPoints]; linesReady = true; }
// Use this for initialization public override void Start() { handler = GetComponent <PCLHandler>(); }