Пример #1
0
    /// <summary>
    /// Connect a file handle, filename and file stream
    /// </summary>
    /// <param name="inFile">the file name</param>
    /// <param name="inHandle">the handle</param>
    /// <param name="inStream">the stream opened via PCCreate/PCOpen"/></param>
    private static void TrackFile(string inFile, UInt32 inHandle, FileStream inStream, PCFileMode inMode)
    {
        // It's already tracked, open
        if (GetOpenFile(inFile) != null)
        {
            return;
        }

        Console.WriteLine($"Assigned file {inFile} with handle {inHandle}...");

        PCFile p = new PCFile()
        {
            fileName   = inFile,
            handle     = inHandle,
            fileStream = inStream,
            fileMode   = inMode
        };

        activeFiles.Add(p);
    }
Пример #2
0
    /// <summary>
    /// The monitor recieved 0x00, 'p' ...
    /// Read the command ID bytes following that and process them.
    /// </summary>
    public static bool ReadCommand()
    {
        Console.WriteLine("Got PCDRV ...");

        // Wait till we get the PCDrv function code
        while (serial.BytesToRead == 0)
        {
        }
        PCDrvCodes funcCode = (PCDrvCodes)TransferLogic.read32();

        Console.WriteLine("Got function code: " + funcCode);

        // TODO: split these off into discrete functions?

        // PCInit
        if (funcCode == PCDrvCodes.PCINIT_101)
        {
            serial.Write("OKAY");
            serial.Write(new byte[] { 0 }, 0, 1);
            return(true);
        }

        // PCCreat
        if (funcCode == PCDrvCodes.PCCREAT_102)
        {
            // tell unirom to start with the filename, etc
            serial.Write("OKAY");

            string fileName = GetFilename();
            if (fileName == "")
            {
                return(false);
            }
            UInt32 parameters = TransferLogic.read32();

            bool isDir = ((parameters & 16) != 0);

            Console.WriteLine($"PCCreat( {fileName}, {parameters} )");

            PCFile pcFile = GetOpenFile(fileName);

            if (pcFile != null)
            {
                // We're already tracking this file, just return it's handle
                Console.WriteLine("File already open, handle=" + pcFile.handle);
                serial.Write("OKAY");
                serial.Write(BitConverter.GetBytes(pcFile.handle), 0, 4);
                return(true);
            }

            FileStream fStream;
            try {
                if (isDir)
                {
                    throw new Exception("Directories are not supported!");
                }
                else
                {
                    if (!File.Exists(fileName))
                    {
                        FileStream tempStream = File.Create(fileName);
                        tempStream.Flush();
                        tempStream.Close();
                        tempStream.Dispose();
                    }
                    else
                    {
                        Console.WriteLine($"File {fileName} already exists, using that...");
                    }
                    fStream = new FileStream(fileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
                }

                // open it read/write until otherwise specified via PCOpen
                UInt32 handle = NextHandle();
                TrackFile(fileName, handle, fStream, PCFileMode.READWRITE);

                serial.Write("OKAY");
                serial.Write(BitConverter.GetBytes(handle), 0, 4);
                return(true);
            } catch (Exception e) {
                Console.WriteLine($"Error creating file '{fileName}', ex={e}");
                serial.Write("NOPE");
                return(false);
            }
        }         // PCCREAT_102

        // PCOpen
        if (funcCode == PCDrvCodes.PCOPEN_103)
        {
            serial.Write("OKAY");

            string fileName = GetFilename();
            if (fileName == "")
            {
                return(false);
            }

            PCFileMode fileModeParams = (PCFileMode)TransferLogic.read32();

            Console.WriteLine($"PCOpen( {fileName}, {fileModeParams} )");

            PCFile f = GetOpenFile(fileName);

            if (f != null)
            {
                // just return the handle for this file...

                if (f.fileMode != fileModeParams)
                {
                    Console.WriteLine($"File {f.handle} already open, switching params to {fileModeParams}");
                    f.fileMode = fileModeParams;
                }
                else
                {
                    Console.WriteLine("File already open, handle=" + f.handle);
                }

                serial.Write("OKAY");
                serial.Write(BitConverter.GetBytes(f.handle), 0, 4);
                return(true);
            }

            if (!File.Exists(fileName))
            {
                Console.WriteLine("File doesn't exist!");
                goto nope;
            }

            FileStream fs = null;
            try{
                fs = File.Open(fileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
            } catch (Exception e) {
                Console.WriteLine($"Error opening file '{fileName}', ex={e}");
                goto nope;
            }

            UInt32 handle = NextHandle();
            TrackFile(fileName, handle, fs, fileModeParams);
            Console.WriteLine("Returning file, handle=" + handle);

            serial.Write("OKAY");
            serial.Write(BitConverter.GetBytes(handle), 0, 4);
            return(true);


            nope :;
            Console.WriteLine("Failed..");
            serial.Write("NOPE");
            return(false);
        }         // PCOPEN_103

        // PCClose
        if (funcCode == PCDrvCodes.PCCLOSE_104)
        {
            serial.Write("OKAY");

            // unirom sends extra params to save kernel
            // space by grouping similar commands together.
            UInt32 handle  = TransferLogic.read32();
            UInt32 unused1 = TransferLogic.read32();
            UInt32 unused2 = TransferLogic.read32();

            Console.WriteLine($"PCClose( {handle} ) unusedParams: {unused1},{unused2}");

            PCFile f = GetOpenFile(handle);

            try{
                if (f == null)
                {
                    Console.WriteLine("No such file... great success!");
                    serial.Write("OKAY");                         // v0
                    serial.Write(BitConverter.GetBytes(0), 0, 4); // v1
                    return(true);
                }
                else
                {
                    Console.WriteLine($"Closing file {f.fileName} with handle {f.handle}...");
                    serial.Write("OKAY");                                // v0
                    serial.Write(BitConverter.GetBytes(f.handle), 0, 4); // v1																			   // let the garbage collector deal with it
                    ClosePCFile(f.handle);
                    return(true);
                }
            } catch (Exception e) {
                Console.WriteLine("Error closing file..." + e);
                serial.Write("NOPE");                   // v0
                // don't need to send v1
                return(false);
            }
        }         // PCCLOSE_104



        // PCRead
        if (funcCode == PCDrvCodes.PCREAD_105)
        {
            serial.Write("OKAY");

            // unirom sends extra params to save kernel
            // space by grouping similar commands together,
            // so 'memaddr' is for debugging only.

            // PCRead() takes (handle, buff*, len )
            // but interally passes it to _SN_Read as
            // ( 0, handle, len, buff* ), essentially
            // shuffling regs A0,A1,A2 into A1,A3,A2.
            // or just ( handle, len, buff* ).  lol.

            UInt32 handle   = TransferLogic.read32();
            int    inLength = (int)TransferLogic.read32();
            UInt32 memaddr  = TransferLogic.read32();                   // not used, debugging only

            //Console.WriteLine( $"PCRead( {handle}, len={inLength}, dbg=0x{memaddr.ToString("X")} )" );

            PCFile pcFile = GetOpenFile(handle);

            Console.WriteLine($"PCRead( {handle}, len=0x{inLength.ToString("X")} ); MemAddr=0x{memaddr.ToString("X")}, File={pcFile}");

            if (pcFile == null)
            {
                Console.WriteLine($"No file with handle 0x{handle.ToString("X")}, returning!");
                serial.Write("NOPE");                   // v0
                // don't need to send v1
                return(false);
            }
            else
            {
                Console.WriteLine("Reading file " + pcFile.fileName);
            }

            long streamLength = 0;

            try{
                FileStream fs = pcFile.fileStream;

                streamLength = fs.Length;

                byte[] bytes     = new byte[inLength];
                int    bytesRead = fs.Read(bytes, 0, inLength);


                if (bytesRead <= 0)
                {
                    //throw new Exception( "Read 0 bytes from the file.." );
                    Console.WriteLine("Warning - no bytes were read from the file - returning zeros...");
                }

                // if we returned fewer bytes than requested, no biggie, the byte array is already set

                serial.Write("OKAY");                                    // v0
                serial.Write(BitConverter.GetBytes(bytes.Length), 0, 4); // v1

                // Then
                UInt32 check = TransferLogic.CalculateChecksum(bytes, false);
                serial.Write(BitConverter.GetBytes(check), 0, 4);
                TransferLogic.WriteBytes(bytes, false, true);

                // again the weird order reflects a desire to save space within the psx kernel
                // and reuse some functions
            } catch (Exception e) {
                Console.WriteLine($"Error reading file {pcFile.fileName} at pos={pcFile.fileStream.Position}, streamLength={streamLength} e={e}");
                serial.Write("NOPE");
                return(false);
            }
        }         // PCREAD_105

        // PCWrite
        if (funcCode == PCDrvCodes.PCWRITE_106)
        {
            serial.Write("OKAY");

            // PCWrite() takes (handle, buff*, len )
            // but interally passes it to _SN_Write as
            // ( 0, handle, len, buff* ), essentially
            // shuffling regs A0,A1,A2 into A1,A3,A2.
            // or just ( handle, len, buff* ).  lol.

            UInt32 handle   = TransferLogic.read32();
            int    inLength = (int)TransferLogic.read32();
            UInt32 memaddr  = TransferLogic.read32();                   // not used, debugging only

            PCFile pcFile = GetOpenFile(handle);

            if (pcFile == null)
            {
                Console.WriteLine($"No file with handle 0x{handle.ToString("X")}, returning!");
                serial.Write("NOPE");                   // v0
                // don't need to send v1
                return(false);
            }

            Console.WriteLine($"PCWrite( {handle}, len={inLength} ); fileName={pcFile.fileName} SourceAddr={memaddr.ToString( "X" )}, File={pcFile}");

            if (pcFile.fileMode == PCFileMode.READONLY)
            {
                Console.WriteLine("Error: File is readonly!");
                serial.Write("NOPE");
                return(false);
            }
            serial.Write("OKAY");

            try {
                FileStream fs = pcFile.fileStream;

                byte[] bytes   = new byte[inLength];
                bool   didRead = TransferLogic.ReadBytes_Raw((UInt32)inLength, bytes);

                if (!didRead)
                {
                    throw new Exception("there was an error reading the stream from the psx!");
                }

                Console.WriteLine($"Read {inLength} bytes, flushing to {pcFile.fileName}...");

                fs.Write(bytes, 0, inLength);
                fs.Flush(true);

                serial.Write("OKAY");                                    // v0
                serial.Write(BitConverter.GetBytes(bytes.Length), 0, 4); // v1

                // again the weird order reflects a desire to save space within the psx kernel
                // and reuse some functions
            } catch (Exception e) {
                Console.WriteLine($"Error writing file {pcFile.fileName}, streamLength={inLength} e={e}");
                serial.Write("NOPE");
                return(false);
            }

            return(true);
        }         //PCWRITE 106

        if (funcCode == PCDrvCodes.PCSEEK_107)
        {
            serial.Write("OKAY");

            UInt32     handle     = TransferLogic.read32();
            int        seekPos    = (int)TransferLogic.read32();
            SeekOrigin seekOrigin = (SeekOrigin)TransferLogic.read32();

            PCFile pcFile = GetOpenFile(handle);

            string fileName = pcFile != null ? pcFile.fileName : "";
            Console.WriteLine($"PCSeek file {handle} to {seekPos}, type={seekOrigin}, fileName={fileName}");

            if (pcFile == null)
            {
                Console.WriteLine("Error: There is no file with handle 0x" + handle.ToString("X"));
                serial.Write("NOPE");
                return(false);
            }

            // Let's actually open the file and seek it to see if we bump into any issues
            try {
                FileStream fs = pcFile.fileStream;
                //fs.Seek( pcFile.filePointer, pcFile.seekMode );
                fs.Seek(seekPos, seekOrigin);

                Console.WriteLine("Seeked position " + fs.Position);

                serial.Write("OKAY");
                serial.Write(BitConverter.GetBytes(fs.Position), 0, 4);
            } catch (System.Exception e) {
                Console.WriteLine($"Exception when seeking file {handle}, e={e}");
                serial.Write("NOPE");
                return(false);
            }
        }         //PCSEEK_107


        return(true);
    }