Пример #1
0
 public void Clear()
 {
     this.mesh         = null;
     this.vertexCount  = 0;
     this.subMeshIndex = 0;
     for (int i = this.triangles.Count - 1; i >= 0; i--)
     {
         P3D_Triangle.Despawn(this.triangles[i]);
     }
     this.triangles.Clear();
     for (int j = this.nodes.Count - 1; j >= 0; j--)
     {
         P3D_Node.Despawn(this.nodes[j]);
     }
     this.nodes.Clear();
 }
Пример #2
0
    // This allows you to reset this class
    public void Clear()
    {
        mesh          = null;
        vertexCount   = 0;
        materialIndex = 0;

        for (var i = triangles.Count - 1; i >= 0; i--)
        {
            P3D_Triangle.Despawn(triangles[i]);
        }

        triangles.Clear();

        for (var i = nodes.Count - 1; i >= 0; i--)
        {
            P3D_Node.Despawn(nodes[i]);
        }

        nodes.Clear();
    }