/// <summary>
    /// called when the task is started. allows setup/cleanup to occur and delays to be used
    /// </summary>
    public virtual void taskStarted()
    {
        resetState();

        // if we are delayed then set ourself as paused then unpause after the delay
        if( delay > 0 )
        {
            state = P31TaskState.Paused;

            var delayInMilliseconds = (int)( delay * 1000 );
            new System.Threading.Timer( obj =>
            {
                lock( this )
                {
                    state = P31TaskState.Running;
                }
            }, null, delayInMilliseconds, System.Threading.Timeout.Infinite );
        }
        else
        {
            // start immediately
            state = P31TaskState.Running;
        }
    }
Пример #2
0
    /// <summary>
    /// called when the task is started. allows setup/cleanup to occur and delays to be used
    /// </summary>
    public virtual void taskStarted()
    {
        resetState();

        // if we are delayed then set ourself as paused then unpause after the delay
        if (delay > 0)
        {
            state = P31TaskState.Paused;

            var delayInMilliseconds = (int)(delay * 1000);
            new System.Threading.Timer(obj =>
            {
                lock (this)
                {
                    state = P31TaskState.Running;
                }
            }, null, delayInMilliseconds, System.Threading.Timeout.Infinite);
        }
        else
        {
            // start immediately
            state = P31TaskState.Running;
        }
    }
Пример #3
0
 public void unpause()
 {
     state = P31TaskState.Running;
 }
Пример #4
0
 public void pause()
 {
     state = P31TaskState.Paused;
 }
Пример #5
0
 /// <summary>
 /// cancelling a task stops it immediately and causes its nextTask to not be executed
 /// </summary>
 public void cancel()
 {
     state = P31TaskState.Canceled;
 }
Пример #6
0
 /// <summary>
 /// reset all state before we start the task
 /// </summary>
 public virtual void resetState()
 {
     _elapsedTime = 0;
     state        = P31TaskState.NotRunning;
 }
 public void unpause()
 {
     state = P31TaskState.Running;
 }
 /// <summary>
 /// reset all state before we start the task
 /// </summary>
 public virtual void resetState()
 {
     _elapsedTime = 0;
     state = P31TaskState.NotRunning;
 }
 public void pause()
 {
     state = P31TaskState.Paused;
 }
 /// <summary>
 /// cancelling a task stops it immediately and causes its nextTask to not be executed
 /// </summary>
 public void cancel()
 {
     state = P31TaskState.Canceled;
 }