public DistributedBruteForceManager(KeySearcher keySearcher, KeyPattern.KeyPattern keyPattern, KeySearcherSettings settings, KeyQualityHelper keyQualityHelper, P2PQuickWatchPresentation quickWatch, KeyPoolTreePresentation keyPoolTreePresentation) { this.keySearcher = keySearcher; this.settings = settings; this.keyQualityHelper = keyQualityHelper; this.quickWatch = quickWatch; _keyPoolTreePresentation = keyPoolTreePresentation; // TODO when setting is still default (21), it is only displayed as 21 - but the settings-instance contains 0 for that key! if (settings.ChunkSize == 0) { settings.ChunkSize = 21; } StopWatch = new Stopwatch(); status = new StatusContainer(keySearcher); status.IsCurrentProgressIndeterminate = true; keyGenerator = new StorageKeyGenerator(keySearcher, settings); patternPool = new KeyPatternPool(keyPattern, new BigInteger(Math.Pow(2, settings.ChunkSize))); StatisticsGenerator = new StatisticsGenerator(status, quickWatch, keySearcher, settings, this); quickWatch.Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(UpdateStatusContainerInQuickWatch)); _keyPoolTreePresentation.PatternPool = patternPool; _keyPoolTreePresentation.KeyQualityHelper = keyQualityHelper; _keyPoolTreePresentation.KeyGenerator = keyGenerator; _keyPoolTreePresentation.StatusContainer = status; }
public StatisticsGenerator(StatusContainer status, P2PQuickWatchPresentation quickWatch, KeySearcher keySearcher, KeySearcherSettings settings, DistributedBruteForceManager distributedBruteForceManager) { this.status = status; this.quickWatch = quickWatch; this.keySearcher = keySearcher; this.distributedBruteForceManager = distributedBruteForceManager; lastDateOfGlobalStatistics = DateTime.Now; HighestChunkCalculated = -1; stopWatch = new Stopwatch(); var keyPattern = new KeyPattern.KeyPattern(keySearcher.ControlMaster.GetKeyPattern()) { WildcardKey = settings.Key }; var keysPerChunk = Math.Pow(2, settings.ChunkSize); var keyPatternPool = new KeyPatternPool(keyPattern, new BigInteger(keysPerChunk)); TotalAmountOfChunks = keyPatternPool.Length; status.PropertyChanged += StatusPropertyChanged; elapsedTimeTimer = new Timer(1000); elapsedTimeTimer.Elapsed += ElapsedTimeTimerTick; elapsedTimeTimer.Start(); trafficUpdateTimer = new Timer(10000); trafficUpdateTimer.Elapsed += TrafficUpdateTimerTick; trafficUpdateTimer.Start(); }