void Awake() { oxyTracker = GameObject.Find("OxygenTracker"); oxyTrackerScript = oxyTracker.GetComponent <OxygenTrackerScript> (); rect = this.gameObject.GetComponent <RectTransform> (); maxXAnchor = rect.anchorMax.x; minXAnchor = rect.anchorMin.x; }
void Awake() //initialize variables from other scripts and objects { paused = false; //game not paused and pause menu not visible pauseMenu = GameObject.Find("PauseMenu"); pauseMenu.SetActive(paused); oxyTracker = GameObject.Find("OxygenTracker"); //get object and component oxyTrackerScript = oxyTracker.GetComponent <OxygenTrackerScript> (); oxyTrackerScript.resetOxygen(); //set oxygen to inital oxygen terrScript = terrain.GetComponent <TerrainScript> (); //get terrain StartCoroutine(beginGame()); //start coroutine that sets the game area up properly }
//volumeControl //grabOxygenPercentage // Use this for initialization /* * music effects will all be based on pitch * * if in the upper 70% range there will be no changes to audio * * * at 70% the pitch will raise; and it will quicken significantly * * at 50% the pitch will be slooowed down significantly * * * at 30%: * pitch will rise and fall gradually * * 20: * * random pitch back and forth / frantic / chaotic * * * 10%: * * really slow, in right direction, and then in reverse direction; switching back and forth * * * * * * */ void Awake() { source = GetComponent <AudioSource>(); oxyTracker = GameObject.Find("OxygenTracker"); oxyTrackerScript = oxyTracker.GetComponent <OxygenTrackerScript> (); }