private void OnSimConsume(Sim.MassConsumedCallback mass_cb_info)
 {
     if (!((UnityEngine.Object)oxygenBreather == (UnityEngine.Object)null) && !oxygenBreather.GetComponent <KPrefabID>().HasTag(GameTags.Dead))
     {
         Game.Instance.accumulators.Accumulate(oxygenBreather.O2Accumulator, mass_cb_info.mass);
         float value = 0f - mass_cb_info.mass;
         ReportManager.Instance.ReportValue(ReportManager.ReportType.OxygenCreated, value, oxygenBreather.GetProperName(), null);
         oxygenBreather.Consume(mass_cb_info);
     }
 }