Пример #1
0
 private void OnMouseDown()
 {
     if (!BGMController.Instance.isShow)
     {
         Debug.Log("按到了愿望单");
         _textShow = GameObject.Find("OwnerText").GetComponent <OwnerTextShow>();
         _textShow.playerDialogue.text = "";
         _textShow.Show(OwnerTextList);
     }
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     _ownerText.Show(_ownerText._myText, sceneName, false);
     Debug.Log("Success Income");
 }
Пример #3
0
 public void BeginLoadGameScene()
 {
     _textShow.playerDialogue.text = "";
     _textShow.Show(OwnerTextList, levelName, music);
 }
Пример #4
0
 // Update is called once per frame
 public void BeginLoadGameScene()
 {
     _textShow = GameObject.Find("OwnerText").GetComponent <OwnerTextShow>();
     _textShow.playerDialogue.text = "";
     _textShow.Show(OwnerTextList);
 }