public void Update(float frameTime) { var movement = _speed * frameTime * (_up ? 1 : -1); Owner.Transform.LocalPosition += (0, movement); _duration -= frameTime; _currentStep -= frameTime; if (_duration <= 0) { if (_rogue) { Owner.RemoveComponent <PointingArrowComponent>(); Owner.AddComponent <RoguePointingArrowComponent>(); return; } Owner.Delete(); return; } if (_currentStep <= 0) { _currentStep = _step; _up ^= true; } }
protected override void OnInitialize() { for (int i = 0; i < Owner.ChildsCount; i++) { LineRenderer renderer = new LineRenderer(Owner) { Texture = Owner.Game.Content.Load <Texture2D>("blank"), Destination = Owner.ChildAtIndex(i).Position, Color = new Color(Color.Gray, 125), DrawOrder = 0 }; Owner.AddComponent(renderer); } FloatingSpriteRenderer spriteRenderer = new FloatingSpriteRenderer(Owner, Owner.Position.Y - Owner.Game.Random.Next(5, 15), Owner.Position.Y + Owner.Game.Random.Next(5, 15)); spriteRenderer.FollowOwner = false; spriteRenderer.Sprite = new Sprite(Owner.Game.Content.Load <Texture2D>("greennode")); spriteRenderer.Position = Owner.Position; spriteRenderer.DrawOrder = 1; Owner.Size = spriteRenderer.Size; Owner.AddComponent(spriteRenderer); Owner.InitializeComponents(); }
public void ApplyChanges() { var currentParticle = ParticleEntityFactory.CreateParticleSystem3D(currentParticleSystemIndex); Owner.RemoveComponent <ParticleSystem3D>(); Owner.AddComponent(currentParticle); switch (currentParticleSystemIndex) { case 2: { var transform = Owner.FindComponent <Transform3D>(); transform.Position = new Vector3(0f, 1000f, 0f); transform.Scale = new Vector3(0.01f, 2f, 1f); break; } case 3: { var transform = Owner.FindComponent <Transform3D>(); transform.Position = new Vector3(0f, 1000f, 0f); transform.Scale = Vector3.One; break; } default: { var transform = Owner.FindComponent <Transform3D>(); transform.Position = Vector3.Zero; transform.Scale = Vector3.One; break; } } }
protected override void OnInitialize() { //InitializeMappings(); StatSet statSet = StatSets.CreateWarriorStatSet(Owner); HealthComponent healthComponent = new HealthComponent(Owner, statSet); WeaponComponent weaponComponent = new WeaponComponent(Owner, Weapons.CreateSlicerClaymore()); Owner.AddComponent(statSet); Owner.AddComponent(healthComponent); Owner.AddComponent(weaponComponent); Owner.InitializeComponents(); spriterComponent.ChangeAnimation("Idle"); spriterComponent.Scale = 0.4f; spriterComponent.OnAnimationChanged += spriterComponent_OnAnimationChanged; Owner.FirstComponentOfType <Wallet>().AddCoins(7000f); Owner.FirstComponentOfType <TargetingComponent>().Ignore("player"); r = new DamageRenderer(Owner); r.Initialize(); r.Color = Color.Green; Owner.AddComponent(r); }
private void HandleUnEquipped() { Owner.AddComponent(ComponentFamily.Mover, Owner.EntityManager.ComponentFactory.GetComponent("BasicMoverComponent")); /*Owner.SendDirectedComponentNetworkMessage(this, NetDeliveryMethod.ReliableOrdered, null, * EquippableComponentNetMessage.UnEquipped);*/ currentWearer = null; }
protected override void OnInitialize() { spriterComponent = new SpriterComponent <Texture2D>(Owner, @"Animations\Player\Player"); spriterComponent.Initialize(); spriterComponent.Scale = 0.2f; Owner.AddComponent(spriterComponent); Owner.InitializeComponents(); }
public override void Awake() { AudioSpectrum audioSpectrum = Owner.AddComponent <AudioSpectrum>(); audioSpectrum.numberOfSamples = (int)numberOfSamples; audioSpectrum.bandType = (AudioSpectrum.BandType)System.Enum.ToObject(typeof(AudioSpectrum.BandType), (int)frequencyBandType); audioSpectrum.fallSpeed = fallSpeed.Value; audioSpectrum.sensibility = sensibility.Value; }
private void HandleEquipped(Entity entity) { currentWearer = entity; Owner.AddComponent(ComponentFamily.Mover, Owner.EntityManager.ComponentFactory.GetComponent("SlaveMoverComponent")); Owner.SendMessage(this, ComponentMessageType.SlaveAttach, entity.Uid); /* Owner.SendDirectedComponentNetworkMessage(this, NetDeliveryMethod.ReliableOrdered, null, * EquippableComponentNetMessage.Equipped, entity.Uid, wearloc);*/ }
/// <summary> /// Called by framework. Do not call directly. /// </summary> protected override void OnAwake() { var rt = Owner.GetComponent <RectTransform>(); if (rt == null) { rt = Owner.AddComponent <RectTransform>(); } rt.LayoutChanged += UpdateLayout; }
protected override void OnUpdated() { count++; if (count == 10) { Owner.AddComponent(new ComponentAddingScene(), "Add"); Console.WriteLine("vanish scene component."); Vanish(); } }
protected override void OnLayerUpdated() { count++; if (count == 10) { Owner.AddComponent(new ComponentAddingLayer(), "Add"); Console.WriteLine("vanish layer component."); Dispose(); } }
protected override void OnUpdate() { count++; if (count == 10) { Owner.AddComponent(new ComponentAddingObject(), "Add"); Console.WriteLine("vanish object component."); Dispose(); } }
protected override void OnInitialize() { List <Scene> scenes = builder.BuildScenes(Owner); MapComponent mapComponent = new MapComponent(Owner, scenes); Owner.AddComponent(mapComponent); InitializeSpriteRenderers(); CreateWalls(); }
public void SetResources() { woodAmount = 5000; keysBehavior = RenderManager.ActiveCamera2D.Owner.FindComponent <KeysBehavior>(); ui = UIBehavior.ui; map = Map.map; fog = FogOfWar.fog; PathDrawable draw = new PathDrawable(); draw.SetPlayer(this, path); Owner.AddComponent(draw); }
private void spriterComponent_OnAnimationFinished(SaNi.Spriter.Data.SpriterAnimation animation) { spriterComponent.OnAnimationFinished -= spriterComponent_OnAnimationFinished; if (animation.Name != "Attack") { return; } GameObject target = Owner.FirstComponentOfType <TargetingComponent>().Target; spriterComponent.ChangeAnimation("Idle"); // ei ole targettia if (target == null) { return; } // TODO siirrä johonkin komponenttiin kun on tarpeeksi abseja HealthComponent healthComponent = target.FirstComponentOfType <HealthComponent>(); // Targettia vastaan ei voi hyökätä. if (healthComponent == null) { return; } WeaponComponent weaponComponent = Owner.FirstComponentOfType <WeaponComponent>(); StatSet statSet = Owner.FirstComponentOfType <StatSet>(); bool isCrit = false; float damage = weaponComponent.GenerateAttack(statSet.GetAttackPower(), statSet.GetCritPercent(), ref isCrit); r.AddText(((int)damage).ToString(), isCrit); healthComponent.TakeDamage(damage); SpriterEffect effect = new SpriterEffect(Owner, @"Animations/Splatters"); effect.Initialize(); effect.SpriterComponent.Position = target.Position + new Vector2(24f, -38f); if (target.ContainsTag("boss")) { effect.SpriterComponent.Scale = 2.5f; } effect.SpriterComponent.FlipX = Owner.FirstComponentOfType <FacingComponent>().FacingNumber < 0f; effect.SpriterComponent.ChangeAnimation("blood_ribon_0"); Owner.AddComponent(effect); }
public void OnAwake() { _canvas = SceneObject.Instantiate <Canvas>(Root); _log = _canvas.AddComponent <Text> (); _log.Alignment = Alignment.TopLeft; Camera.Current = Owner.AddComponent <Camera> (); Camera.Current.OnPlayerEntityAssigned += InitCamera; Mouse.ShowCursor(); InitCamera(Camera.Current); Program.OnSignal += OnFlowNodeSignal; }
public override void Initialize() { base.Initialize(); Contents = ContainerManagerComponent.Ensure <Container>($"{typeof(EntityStorageComponent).FullName}{Owner.Uid.ToString()}", Owner); if (!Owner.TryGetComponent(out StorageComponent)) { StorageComponent = Owner.AddComponent <ServerStorageComponent>(); // TODO: This is a terrible hack. // Components should not need to be manually initialized in Initialize(). StorageComponent.Initialize(); } entityQuery = new IntersectingEntityQuery(Owner); }
public override void Initialize() { base.Initialize(); Owner.TryGetComponent(out _appearanceComponent); if (!Owner.TryGetComponent(out _contents)) { _contents = Owner.AddComponent <SolutionContainerComponent>(); } _contents.Capabilities = SolutionContainerCaps.AddTo | SolutionContainerCaps.RemoveFrom; Opened = _defaultToOpened; UpdateAppearance(); }
private void SwitchModel() { Owner.RemoveComponent <Model>(); index = ++index % 9; switch (index) { case 0: Owner.AddComponent(Model.CreateCube()); break; case 1: Owner.AddComponent(Model.CreateCone()); break; case 2: Owner.AddComponent(Model.CreateTorus()); break; case 3: Owner.AddComponent(Model.CreateSphere()); break; case 4: Owner.AddComponent(Model.CreatePyramid()); break; case 5: Owner.AddComponent(Model.CreateCylinder()); break; case 6: Owner.AddComponent(Model.CreateCapsule()); break; case 7: Owner.AddComponent(Model.CreateTeapot()); break; case 8: Owner.AddComponent(Model.CreatePlane()); break; default: throw new InvalidOperationException("Index invalid."); } Owner.RefreshDependencies(); }
private void EquippedBy(int uid, EquipmentSlot wearloc) { Owner.SendMessage(this, ComponentMessageType.ItemEquipped); Owner.AddComponent(ComponentFamily.Mover, Owner.EntityManager.ComponentFactory.GetComponent("SlaveMoverComponent")); Owner.SendMessage(this, ComponentMessageType.SlaveAttach, uid); switch (wearloc) { case EquipmentSlot.Back: SendDrawDepth(DrawDepth.MobOverAccessoryLayer); break; case EquipmentSlot.Belt: SendDrawDepth(DrawDepth.MobUnderAccessoryLayer); break; case EquipmentSlot.Ears: SendDrawDepth(DrawDepth.MobUnderAccessoryLayer); break; case EquipmentSlot.Eyes: SendDrawDepth(DrawDepth.MobUnderAccessoryLayer); break; case EquipmentSlot.Feet: SendDrawDepth(DrawDepth.MobUnderClothingLayer); break; case EquipmentSlot.Hands: SendDrawDepth(DrawDepth.MobOverAccessoryLayer); break; case EquipmentSlot.Head: SendDrawDepth(DrawDepth.MobOverClothingLayer); break; case EquipmentSlot.Inner: SendDrawDepth(DrawDepth.MobUnderClothingLayer); break; case EquipmentSlot.Mask: SendDrawDepth(DrawDepth.MobUnderAccessoryLayer); break; case EquipmentSlot.Outer: SendDrawDepth(DrawDepth.MobOverClothingLayer); break; } }
public override void Initialize() { base.Initialize(); _solution ??= Owner.TryGetComponent(out SolutionComponent solutionComponent) ? solutionComponent : Owner.AddComponent <SolutionComponent>(); _storage = ContainerManagerComponent.Ensure <Container>("microwave_entity_container", Owner, out var existed); _appearance = Owner.GetComponent <AppearanceComponent>(); _powerDevice = Owner.GetComponent <PowerDeviceComponent>(); _audioSystem = _entitySystemManager.GetEntitySystem <AudioSystem>(); _userInterface = Owner.GetComponent <ServerUserInterfaceComponent>() .GetBoundUserInterface(MicrowaveUiKey.Key); _userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage; }
public override void Initialize() { base.Initialize(); Owner.TryGetComponent(out _appearanceComponent); if (!Owner.TryGetComponent(out _contents)) { _contents = Owner.AddComponent <SolutionComponent>(); } _contents.Capabilities = SolutionCaps.PourIn | SolutionCaps.PourOut | SolutionCaps.Injectable; Opened = _defaultToOpened; UpdateAppearance(); }
/// <summary> /// Called by framework. Do not call directly. /// </summary> public void OnAwake() { _unchecked = Owner.AddComponent <Image> (); _unchecked.Source = ResourceManager.ImageFromFile(Application.UIPath + "cb_unchecked.png"); _checked = Owner.AddComponent <Image> (); _checked.Source = ResourceManager.ImageFromFile(Application.UIPath + "cb_checked.png"); _frame = SceneObject.Instantiate <Panel>(Owner); _frame.Background.Source = ResourceManager.ImageFromFile(Application.UIPath + "frame.png", false); _frame.Background.SliceType = SliceType.Nine; _frame.Background.Color = Color.SkyBlue; _frame.RectTransform.Alignment = Alignment.Stretch; _frame.RectTransform.ClampMode = ClampMode.Full; _frame.Active = false; IsChecked = true; }
/// <summary> /// Called by framework. Do not call directly. /// </summary> protected override void OnAwake() { _unchecked = Owner.AddComponent <Image>(); _unchecked.Source = ResourceManager.ImageFromFile(Path.Combine(UIElement.DataDirectory, "cb_unchecked.png")); _checked = Owner.AddComponent <Image>(); _checked.Source = ResourceManager.ImageFromFile(Path.Combine(UIElement.DataDirectory, "cb_checked.png")); _frame = SceneObject.Instantiate <Panel>(Owner); _frame.Background.Source = ResourceManager.ImageFromFile(Path.Combine(UIElement.DataDirectory, "frame.png"), false); _frame.Background.SliceType = SliceType.Nine; _frame.Background.Color = Color.SkyBlue; _frame.RectTransform.Alignment = Alignment.Stretch; _frame.RectTransform.ClampMode = ClampMode.Full; _frame.Active = false; IsChecked = true; }
public override void Initialize() { base.Initialize(); if (_contents == null) { if (Owner.TryGetComponent(out SolutionComponent solutionComponent)) { _contents = solutionComponent; } else { _contents = Owner.AddComponent <SolutionComponent>(); } } _contents.MaxVolume = _initialContents.TotalVolume; }
/// <summary> /// Called by framework. Do not call directly. /// </summary> protected override void OnAwake() { _cursor = SceneObject.Instantiate <Panel>(Owner); _cursor.Background.Source = ImageSource.Blank; _cursor.RectTransform.Size = new Point(2, 16); _cursor.RectTransform.Alignment = Alignment.Left; _cursor.RectTransform.ClampMode = ClampMode.Full; _cursor.Background.Source.Texture.RoundLocation = true; _cursor.Active = false; _frame = Owner.AddComponent <Image>(); _frame.Source = ResourceManager.ImageFromFile(Path.Combine(UIElement.DataDirectory, "frame.png"), false); _frame.SliceType = SliceType.Nine; _frame.Color = Color.SkyBlue; _frame.Active = false; _text = Owner.GetComponent <Text>(); }
public void SetResources() { woodAmount = 5000; if (isLocalPlayer) { networkService = (Owner.Scene as NetworkedScene).networkService; keysBehavior = RenderManager.ActiveCamera2D.Owner.FindComponent <KeysBehavior>(); ui = UIBehavior.ui; map = Map.map; fog = FogOfWar.fog; PathDrawable draw = new PathDrawable(); draw.SetPlayer(this, path); Owner.AddComponent(draw); } }
public void Start(int amount, float duration, float spreadDelay, float removeDelay) { if (Inception != null) { return; } if (Owner.HasComponent <SolutionAreaEffectInceptionComponent>()) { return; } Amount = amount; var inception = Owner.AddComponent <SolutionAreaEffectInceptionComponent>(); inception.Add(this); inception.Setup(amount, duration, spreadDelay, removeDelay); }
public void ApplyMaterial() { Owner.RemoveComponent <MaterialsMap>(); string content = "Content/SmokeParticle.wpk"; if (currentParticleSystemIndex == 2 || currentParticleSystemIndex == 3) { content = "Content/WhitePixel.wpk"; } var materials = new MaterialsMap(new BasicMaterial(content, DefaultLayers.Additive) { VertexColorEnabled = true }); Owner.AddComponent(materials); }
/// <summary> /// Configures the UIAnimation component by adding some generic animations: idle, highlight, click. /// </summary> /// <param name="idle">Idle animation state.</param> /// <param name="highlighted">Highlight animation state.</param> /// <param name="clicked">Click animation state.</param> /// <param name="toggled">Toggled animation state.</param> public void Configure(Animation idle, Animation highlighted, Animation clicked, Animation toggled) { Idle = idle; Highlighted = highlighted; Clicked = clicked; AnimatorComponent = new BasicAnimator(); AnimatorComponent.AddAnimation("idle", Idle); AnimatorComponent.AddAnimation("highlight", Highlighted); AnimatorComponent.AddAnimation("click", Clicked); if (toggled != null) { Toggled = toggled; AnimatorComponent.AddAnimation("toggle", Toggled); } Owner.AddComponent(AnimatorComponent); AnimatorComponent.Play("idle"); Configured = true; }