public IEnumerator control() { //sceneTransition.FadeIn(); StartCoroutine(ScreenFade.main.Fade(true, ScreenFade.defaultSpeed)); running = true; switching = false; swapPosition = -1; currentPosition = 0; SaveData.currentSave.PC.packParty(); updateParty(); updateFrames(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Choose a Pokémon."); StartCoroutine("animateIcons"); while (running) { if (Input.GetAxisRaw("Horizontal") > 0) { if (currentPosition < 6) { shiftPosition(1); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetAxisRaw("Horizontal") < 0) { if (currentPosition > 0) { shiftPosition(-1); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetAxisRaw("Vertical") > 0) { if (currentPosition > 0) { if (currentPosition == 6) { shiftPosition(-1); } else { shiftPosition(-2); } SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetAxisRaw("Vertical") < 0) { if (currentPosition < 6) { shiftPosition(2); SfxHandler.Play(selectClip); yield return(new WaitForSeconds(0.2f)); } } else if (Input.GetButton("Select")) { if (currentPosition == 6) { if (switching) { switching = false; swapPosition = -1; updateFrames(); Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Choose a Pokémon."); yield return(new WaitForSeconds(0.2f)); } else { SfxHandler.Play(selectClip); running = false; } } else if (switching) { if (currentPosition == swapPosition) { switching = false; swapPosition = -1; updateFrames(); Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Choose a Pokémon."); yield return(new WaitForSeconds(0.2f)); } else { yield return(StartCoroutine(switchPokemon(swapPosition, currentPosition))); switching = false; swapPosition = -1; updateFrames(); Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Choose a Pokémon."); yield return(new WaitForSeconds(0.2f)); } } else { OwnedPokemon selectedPokemon = SaveData.currentSave.PC.boxes[0][currentPosition]; int chosenIndex = -1; while (chosenIndex != 0) { string[] choices = new string[] { "Summary", "Switch", "Item", "Cancel" }; chosenIndex = -1; SfxHandler.Play(selectClip); Dialog.drawDialogBox(); Dialog.drawTextInstant("Do what with " + selectedPokemon.GetName() + "?"); Dialog.drawChoiceBox(choices); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate(choices))); chosenIndex = Dialog.chosenIndex; if (chosenIndex == 3) { //Summary SfxHandler.Play(selectClip); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); //Set SceneSummary to be active so that it appears PKUScene.main.Summary.gameObject.SetActive(true); StartCoroutine(PKUScene.main.Summary.control(SaveData.currentSave.PC.boxes[0], currentPosition)); //Start an empty loop that will only stop when SceneSummary is no longer active (is closed) while (PKUScene.main.Summary.gameObject.activeSelf) { yield return(null); } chosenIndex = 0; Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Choose a Pokémon."); //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } else if (chosenIndex == 2) { //Switch switching = true; swapPosition = currentPosition; updateFrames(); chosenIndex = 0; Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Move " + selectedPokemon.GetName() + " to where?"); yield return(new WaitForSeconds(0.2f)); } else if (chosenIndex == 1) { //Item Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); if (!string.IsNullOrEmpty(selectedPokemon.getHeldItem())) { yield return (StartCoroutine( Dialog.drawText(selectedPokemon.GetName() + " is holding " + selectedPokemon.getHeldItem() + "."))); choices = new string[] { "Swap", "Take", "Cancel" }; chosenIndex = -1; Dialog.drawChoiceBox(choices); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate(choices))); chosenIndex = Dialog.chosenIndex; if (chosenIndex == 2) { //Swap SfxHandler.Play(selectClip); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); PKUScene.main.Bag.gameObject.SetActive(true); StartCoroutine(PKUScene.main.Bag.control(false, true)); while (PKUScene.main.Bag.gameObject.activeSelf) { yield return(null); } string chosenItem = PKUScene.main.Bag.chosenItem; Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); if (string.IsNullOrEmpty(chosenItem)) { Dialog.drawTextInstant("Choose a Pokémon."); } //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); if (!string.IsNullOrEmpty(chosenItem)) { Dialog.drawDialogBox(); yield return (StartCoroutine( Dialog.drawText("Swap " + selectedPokemon.getHeldItem() + " for " + chosenItem + "?"))); Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); chosenIndex = Dialog.chosenIndex; Dialog.undrawChoiceBox(); if (chosenIndex == 1) { string receivedItem = selectedPokemon.swapHeldItem(chosenItem); SaveData.currentSave.Bag.addItem(receivedItem, 1); SaveData.currentSave.Bag.removeItem(chosenItem, 1); Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine("drawText", "Gave " + chosenItem + " to " + selectedPokemon.GetName() + ",")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine("drawText", "and received " + receivedItem + " in return.")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } } } else if (chosenIndex == 1) { //Take Dialog.undrawChoiceBox(); string receivedItem = selectedPokemon.swapHeldItem(""); SaveData.currentSave.Bag.addItem(receivedItem, 1); updateParty(); updateFrames(); Dialog.drawDialogBox(); yield return (StartCoroutine( Dialog.drawText("Took " + receivedItem + " from " + selectedPokemon.GetName() + "."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } } else { yield return (StartCoroutine( Dialog.drawText(selectedPokemon.GetName() + " isn't holding anything."))); choices = new string[] { "Give", "Cancel" }; chosenIndex = -1; Dialog.drawChoiceBox(choices); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate(choices))); chosenIndex = Dialog.chosenIndex; if (chosenIndex == 1) { //Give SfxHandler.Play(selectClip); //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); PKUScene.main.Bag.gameObject.SetActive(true); StartCoroutine(PKUScene.main.Bag.control(false, true)); while (PKUScene.main.Bag.gameObject.activeSelf) { yield return(null); } string chosenItem = PKUScene.main.Bag.chosenItem; Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); if (string.IsNullOrEmpty(chosenItem)) { Dialog.drawTextInstant("Choose a Pokémon."); } //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); if (!string.IsNullOrEmpty(chosenItem)) { selectedPokemon.swapHeldItem(chosenItem); SaveData.currentSave.Bag.removeItem(chosenItem, 1); updateParty(); updateFrames(); Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine("drawText", "Gave " + chosenItem + " to " + selectedPokemon.GetName() + ".")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } } } chosenIndex = 0; yield return(new WaitForSeconds(0.2f)); } } if (!switching) { Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Choose a Pokémon."); } } } else if (Input.GetButton("Back")) { if (switching) { switching = false; swapPosition = -1; updateFrames(); Dialog.undrawChoiceBox(); Dialog.drawDialogBox(); Dialog.drawTextInstant("Choose a Pokémon."); yield return(new WaitForSeconds(0.2f)); } else { currentPosition = 6; updateFrames(); SfxHandler.Play(selectClip); running = false; } } yield return(null); } StopCoroutine("animateIcons"); //yield return new WaitForSeconds(sceneTransition.FadeOut()); yield return(StartCoroutine(ScreenFade.main.Fade(false, ScreenFade.defaultSpeed))); GlobalVariables.global.resetFollower(); this.gameObject.SetActive(false); }