/// <summary> /// Commits any pending changes to a TextureSwapChain, and advances its current index /// </summary> /// <returns> /// Returns an ovrResult for which the return code is negative upon error. /// Failures include but aren't limited to: /// - Result.TextureSwapChainFull: ovr_CommitTextureSwapChain was called too many times on a texture swapchain without calling submit to use the chain. /// </returns> public Result Commit() { if (IsDisposed) { throw new ObjectDisposedException("TextureSwapChain"); } return(_ovr.CommitTextureSwapChain(_sessionPtr, TextureSwapChainPtr)); }
public void Commit() { var result = _ovr.CommitTextureSwapChain(_sessionPtr, _textureSwapChainPtr); if (result < Ab3d.OculusWrap.Result.Success) { var lastError = _ovr.GetLastErrorInfo(); throw new OvrException("Commit failed: " + lastError.ErrorString, lastError.Result); } result = _ovr.GetTextureSwapChainCurrentIndex(_sessionPtr, _textureSwapChainPtr, out _currentIndex); if (result < Ab3d.OculusWrap.Result.Success) { var lastError = _ovr.GetLastErrorInfo(); throw new OvrException(lastError.ErrorString, lastError.Result); } }