private OvrAvatarSkinnedMeshRenderPBSComponent AddSkinnedMeshRenderPBSComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRenderPBS skinnedMeshRenderPBS)
    {
        OvrAvatarSkinnedMeshRenderPBSComponent skinnedMeshRenderer = gameObject.AddComponent <OvrAvatarSkinnedMeshRenderPBSComponent>();

        skinnedMeshRenderer.Initialize(skinnedMeshRenderPBS, Monochrome_SurfaceShader_PBS, ThirdPersonLayer.layerIndex, FirstPersonLayer.layerIndex);
        return(skinnedMeshRenderer);
    }
Пример #2
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    private OvrAvatarSkinnedMeshRenderPBSComponent AddSkinnedMeshRenderPBSComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRenderPBS skinnedMeshRenderPBS)
    {
        OvrAvatarSkinnedMeshRenderPBSComponent skinnedMeshRenderer = gameObject.AddComponent <OvrAvatarSkinnedMeshRenderPBSComponent>();

        skinnedMeshRenderer.Initialize(skinnedMeshRenderPBS, ThirdPersonLayer.layerIndex, FirstPersonLayer.layerIndex, renderPartCount++);
        return(skinnedMeshRenderer);
    }
Пример #3
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        private OvrAvatarSkinnedMeshRenderPBSComponent AddSkinnedMeshRenderPBSComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRenderPBS skinnedMeshRenderPBS)
        {
            OvrAvatarSkinnedMeshRenderPBSComponent skinnedMeshRenderer = gameObject.AddComponent <OvrAvatarSkinnedMeshRenderPBSComponent>();

#if VIU_OCULUSVR_1_32_0_OR_NEWER || VIU_OCULUSVR_1_36_0_OR_NEWER
            skinnedMeshRenderer.Initialize(skinnedMeshRenderPBS, SurfaceShaderPBS, 0, 0, renderPartCount++);
#else
            skinnedMeshRenderer.Initialize(skinnedMeshRenderPBS, SurfaceShaderPBS, 0, 0);
#endif
            return(skinnedMeshRenderer);
        }
        private OvrAvatarSkinnedMeshRenderPBSComponent AddSkinnedMeshRenderPBSComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRenderPBS skinnedMeshRenderPBS)
        {
            OvrAvatarSkinnedMeshRenderPBSComponent skinnedMeshRenderer = gameObject.AddComponent <OvrAvatarSkinnedMeshRenderPBSComponent>();
            OvrAvatarAssetMesh  meshAsset = (OvrAvatarAssetMesh)OvrAvatarSDKManager.Instance.GetAsset(skinnedMeshRenderPBS.meshAssetID);
            SkinnedMeshRenderer renderer  = meshAsset.CreateSkinnedMeshRendererOnObject(gameObject);

#if UNITY_ANDROID
            renderer.quality = SkinQuality.Bone2;
#else
            renderer.quality = SkinQuality.Bone4;
#endif
            renderer.updateWhenOffscreen        = true;
            skinnedMeshRenderer.mesh            = renderer;
            transform.GetChild(0).localPosition = Vector2.zero;
            transform.GetChild(0).localRotation = Quaternion.identity;
            transform.GetChild(0).GetComponentInChildren <OvrAvatarSkinnedMeshRenderPBSComponent>().gameObject.SetActive(false);
            var shader = Shader.Find("OvrAvatar/AvatarSurfaceShaderPBS");
            renderer.sharedMaterial = CreateAvatarMaterial(gameObject.name + "_material", shader);
            SetMaterialOpaque(renderer.sharedMaterial);
            skinnedMeshRenderer.bones = renderer.bones;

            return(skinnedMeshRenderer);
        }