public void FindStuff(GameObject pc, OverworldPlayerController pcScript) { PlayerCharacter = pc; overworldPlayerController = pcScript; boxCollider2D = this.GetComponent <BoxCollider2D>(); }
public override void OnEnter() { // TODO: Edge enter logic UpdaterProxy.Get().SetPause(true); m_Player = GameObject.FindGameObjectWithTag("Player").GetComponent <OverworldPlayerController> (); this.RegisterAsListener("Game", typeof(GameFlowEvent)); }
private void Awake() { m_Player = GameObject.FindGameObjectWithTag("Player").GetComponent <OverworldPlayerController> (); this.RegisterAsListener("Game", typeof(OnEdgeClick)); gameObject.SetActive(false); }