public override IEnumerator CollapseBack()
    {
        Vector2 x = originalPosition;

        yield return(StartCoroutine(MovingOut(x, Vector2.zero, 0.5f)));

        OverworldDialogueUI.UpdateSnippetText();
        Interactable = true;
    }
Пример #2
0
    private void Awake()
    {
        if (overworldDialogueUi == null)
        {
            overworldDialogueUi = this;
        }
        else
        {
            Destroy(this);
        }

        OverworldNpc.OverworldNpcEvent += OnOverworldNpcEvent;
    }