public override IEnumerator CollapseBack() { Vector2 x = originalPosition; yield return(StartCoroutine(MovingOut(x, Vector2.zero, 0.5f))); OverworldDialogueUI.UpdateSnippetText(); Interactable = true; }
private void Awake() { if (overworldDialogueUi == null) { overworldDialogueUi = this; } else { Destroy(this); } OverworldNpc.OverworldNpcEvent += OnOverworldNpcEvent; }