public void SetEnemyTargetStatus(bool legitTarget, bool isCombined) { OverlaySlot.SetEnemy(isCombined); OverlaySlot.SetStatic(); isLegitTarget = legitTarget; }
public void SetFriendlyTargetStatus(bool legitTarget) { OverlaySlot.SetFriendly(); OverlaySlot.SetStatic(); isLegitTarget = legitTarget; }