private void Start() { planetNr = 0; exactName = OverallUtility.simplify(gameObject.ToString()); added = false; //planet = gameObject.GetComponentInParent<Planet>(); }
public void load(DataPlanet data, bool withLocation, Vector3 center) { if (data == null) { data = SaveSystem.loadPlanet(number); } foreach (Transform child in transform) { string childName = OverallUtility.simplify(child.gameObject.ToString()); if (childName != "planet" && childName != "particles") { Destroy(child.gameObject); } } radiusAroudSun = data.radiusAroudSun; planetRadius = data.planetRadius; speed = data.speed; angle = data.angle; number = data.number; cratersAdded = data.cratersAdded; blocking = data.blocking; buildings = new List <Building>(); buildings.Clear(); if (withLocation == true) { gameObject.transform.position = data.position; gameObject.transform.rotation = data.rotation; } Rigidbody planetRgb = gameObject.GetComponent <Rigidbody>(); planetRgb.constraints = RigidbodyConstraints.FreezeAll; if (data.buildings != null) { foreach (DataBuilding datBil in data.buildings) { GameObject building = Instantiate(GameObject.Find(datBil.exactName), datBil.position + center, datBil.rotation); building.transform.parent = gameObject.transform; Rigidbody rgb = building.GetComponent <Rigidbody>(); rgb.constraints = RigidbodyConstraints.FreezeAll; print(building.GetComponent <Building>()); buildings.Add(building.GetComponent <Building>()); } } planetRgb.constraints = RigidbodyConstraints.None; }