public override void Init()
 {
     SetName("parent");
     refObject = CreateIO <Input_UnityEngine_Transform>();
     setter    = CreateIO <Input_UnityEngine_Transform>();
     getter    = CreateIO <Output_UnityEngine_Transform>();
 }
 public override void Init()
 {
     SetName("Transform");
     valueOutput = CreateIO <Output_UnityEngine_Transform>();
     valueInput  = CreateIO <Input_UnityEngine_Transform>();
 }