// Om een bepaalde tijd het spel een stap laten doen private void MakeStep() { int scoreToAdd; while (running) { timeLeft = calculateRoundTime(); while (timeLeft > 0) { Thread.Sleep(100); timeLeft = (timeLeft - 100); Console.Clear(); outputview.ShowGame(bord, score, timeLeft, boot, boot2); } // score controleren bij elke stap scoreToAdd = bord.stap(); if (scoreToAdd == -1)// score -1 betekend wagons gebotst { outputview.GameEnd(score); Environment.Exit(0); } else // score toevoegen { addCartCounter++; } if (addCartCounter == 2) { bord.addRandom(); addCartCounter = 0; } BootCounter++; if (BootCounter == 12) { if (boot.lading == 8) { score = score + 10; } if (boot2.lading == 8) { score = score + 10; } boot = null; boot2 = null; } if (BootCounter == 17) { boot2 = new Schip(); boot = new Schip(); BootCounter = 0; } if (BootCounter > 0 && BootCounter < 12) { score = score + scoreToAdd; scoreToAdd = 0; } } }