public PostProcessAction(string assetName, string technique, int[] inputIndices, OutputRule outputRule = OutputRule.NewRenderTarget, float scale = 1.0f) : this() { AssetName = assetName; Technique = technique; Scale = scale; InputIndices = inputIndices; OutputRule = outputRule; }
public void WhenRuleIsConstructed_ThenPropertiesAreExpected() { var output = "OUTPUT"; var rule = new Func <int, bool>(_ => true); var outputRule = new OutputRule(output, rule); outputRule.Output.Should().Be(output); outputRule.Rule.Should().BeSameAs(rule); }
protected RenderToTextureCommandBase(IServiceRegistry services, Texture2DDescription textureDescription = default(Texture2DDescription), OutputRule outputRule = OutputRule.NewRenderTarget) : base(services, CommandType.PostProcessing) { IDirectXDeviceSettings deviceSettings = services.GetService <IDirectXDeviceSettings>(); viewport = new Viewport(0, 0, deviceSettings.PreferredBackBufferWidth, deviceSettings.PreferredBackBufferHeight); this.outputRule = outputRule; inputs = new List <Texture>(); if (outputRule == OutputRule.NewRenderTarget) { if (textureDescription.Width == 0 || textureDescription.Height == 0) { this.textureDescription = PostProcessor.GetTextureDescription(deviceSettings.PreferredBackBufferWidth, deviceSettings.PreferredBackBufferHeight); } else { this.textureDescription = textureDescription; } } }
public PostProcessCommand(IServiceRegistry services, Technique technique, ModelMesh quad, IEntity entity, Texture2DDescription textureDescription = default(Texture2DDescription), OutputRule outputRule = OutputRule.NewRenderTarget) : base(services, textureDescription, outputRule) { Contract.Requires <ArgumentNullException>(technique != null, "technique"); Contract.Requires <ArgumentNullException>(quad != null, "quad"); Contract.Requires <ArgumentNullException>(entity != null, "entity"); this.technique = technique; this.quad = quad; this.entity = entity; }