void Start() { // Note that setting the size of polygon to zero will result in zero vectors. // Since the polygon class's resizing logic uses vertices' normalized vectors, // setting it to zero will permanetly disable future resizing. polygon = GetComponent <OutlinedPolygon>(); polygon.UpdateInnerSize(0.0001f); polygon.UpdateOuterSize(0.0001f); }
void Awake() { polygon = GetComponent <OutlinedPolygon>(); }
private void Start() { polygon = GetComponent <OutlinedPolygon>(); polygon.UpdateInnerSize(size); polygon.UpdateOuterSize(size + borderThickness); }