public void SelectLine(string guid) { OutlineRegister outline = _lines[guid].LineGameObject.gameObject.GetAddComponent <OutlineRegister>(); outline.OutlineTint = _selectionColor; outline.enabled = false; outline.enabled = true; //Refresh }
private void SpawnItemModel(Item item) { if (item.Data == null || item.Data.Model == null) { return; } ModelPrefab = Instantiate(item.Data.Model, transform); outlineRegister = ModelPrefab.AddComponent <OutlineRegister>(); var rarityColor = ItemDataCollection.Instance.ItemColorsByRarity[item.Data.Rarity].Color; outlineRegister.SetTintColor(rarityColor); }