//bool attacked; public Cop() { health = 18; maxHP = 18; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 2; evasion = 0; type = "Cop"; passive = new Outgun(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; CreateDrops(); //attacked = false; }
public CJMajor() { health = 19; maxHP = 19; strength = 4; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 12; accuracy = 12; dexterity = 3; evasion = 0; type = "Criminal Justice Major"; passive = new Outgun(this); quirk = Quirk.GetQuirk(this); special = new Taze(); special2 = new Handcuffs(); player = false; champion = false; recruitable = true; CreateDrops(); attackEffect = "heal 2 HP"; }