Пример #1
0
        public void SendNextQueueItem()
        {
            if (OutgoingInstructions.Count > 0)
            {
                Debug($"Start sending message to Server: [{OutgoingInstructions[0].Key}]", DebugParams);

                Data = Encoding.ASCII.GetBytes(EncodeMessage(OutgoingInstructions[0].Key));

                ClientSocket.Send(Data);

                OutgoingInstructions.RemoveAt(0);
            }
        }
Пример #2
0
        public void SendNextQueueItem()
        {
            if (OutgoingInstructions.Count > 0 && SendStreamOpen)
            {
                SendStreamOpen = false;
                Debug($"Start sending message to {OutgoingInstructions[0].Value.GetHashCode()}: [{OutgoingInstructions[0].Key}]", DebugParams);

                Data = Encoding.ASCII.GetBytes(EncodeMessage(OutgoingInstructions[0].Key));
                OutgoingInstructions[0].Value.BeginSend(Data, 0, Data.Length, SocketFlags.None, new AsyncCallback(OnClientSend), OutgoingInstructions[0].Value);
                Start();

                OutgoingInstructions.RemoveAt(0);
            }
        }
Пример #3
0
        /// <summary>
        /// Sends the next instruction from the outgoing-queue.
        /// </summary>
        protected override void AsyncInstructionSendNext()
        {
            base.AsyncInstructionSendNext();

            if (!haltActive)
            {
                byte[] buffer;

                buffer = Encoding.UTF8.GetBytes(OutgoingInstructions[0].Encode());

                LocalSocket.Send(buffer, 0, buffer.Length, SocketFlags.None);

                Debug($"Sent Message to {OutgoingInstructions[0].Receiver.ToString()}.", DebugType.Info);
                Debug(OutgoingInstructions[0].ToString(), DebugType.Info);

                OutgoingInstructions.RemoveAt(0);
            }
            else
            {
                Debug("Could not send message. Client is in halt-mode. Waiting for 5 seconds...", DebugType.Error);
                Thread.Sleep(5000);
            }
        }
Пример #4
0
        private void SendNextInstruction()
        {
            if (OutgoingInstructions.Count > 0)
            {
                Socket current = OutgoingInstructions[0]?.Client?.Socket;
                byte[] data;

                if (OutgoingInstructions[0].RSAEncrypted && OutgoingInstructions[0].Client.PublicKey != null)
                {
                    data = Encoding.UTF8.GetBytes(OutgoingInstructions[0].Instruction.Encode(true, OutgoingInstructions[0].Client.PublicKey));
                }
                else
                {
                    data = Encoding.UTF8.GetBytes(OutgoingInstructions[0].Instruction.Encode(false));
                }

                current.Send(data);

                Debug($"Sent Message to {OutgoingInstructions[0].Client.Username}: {OutgoingInstructions[0].Instruction}.", DebugParams);

                OutgoingInstructions.RemoveAt(0);
            }
        }
Пример #5
0
        private void SendNextInstruction()
        {
            if (OutgoingInstructions.Count > 0)
            {
                byte[] buffer;

                string instruction;

                if (OutgoingInstructions[0].RSAEncrypted && ServerPublicKey != null)
                {
                    instruction = OutgoingInstructions[0].Instruction.Encode(true, ServerPublicKey);
                }
                else
                {
                    instruction = OutgoingInstructions[0].Instruction.Encode(false);
                }

                buffer = Encoding.UTF8.GetBytes(instruction);

                ClientSocket.Send(buffer, 0, buffer.Length, SocketFlags.None);
                Debug($"Sent Message: {instruction}.", DebugParams);
                OutgoingInstructions.RemoveAt(0);
            }
        }
Пример #6
0
        /// <summary>
        /// Sends the next instruction from the outgoing-queue.
        /// </summary>
        protected override void AsyncInstructionSendNext()
        {
            base.AsyncInstructionSendNext();

            if (!haltActive)
            {
                try
                {
                    if ((OutgoingInstructions[0].Receiver as NetComCData).Authenticated ||
                        OutgoingInstructions[0].GetType() != typeof(InstructionLibraryEssentials.KeyExchangeServer2Client) ||
                        OutgoingInstructions[0].GetType() != typeof(InstructionLibraryEssentials.AuthenticationServer2Client))
                    {
                        Socket current = OutgoingInstructions[0]?.Receiver.LocalSocket;
                        byte[] data;

                        data = Encoding.UTF8.GetBytes(OutgoingInstructions[0].Encode());

                        try
                        {
                            current.Send(data);
                        }
                        catch (Exception)
                        {
                            Debug("Client disconnected > Connection lost. (101)", DebugType.Warning);
                            current.Close();
                            UserGroups.Disconnect(current);
                            ConnectedClients.Remove(current);
                            return;
                        }

                        Debug($"Sent Message to {OutgoingInstructions[0].Receiver.ToString()}.", DebugType.Info);
                        Debug(OutgoingInstructions[0].ToString(), DebugType.Info);
                        OutgoingInstructions.RemoveAt(0);
                    }
                    else
                    {
                        Debug($"Could not send Message to {OutgoingInstructions[0].Receiver.ToString()}. Authentication not valid.", DebugType.Error);
                        Debug($"Sending Authentication-Reminder...", DebugType.Info);

                        // Queues a authentication-reminder
                        Send(new InstructionLibraryEssentials.AuthenticationReminder(this, OutgoingInstructions[0].Receiver));

                        // moves the current instruction to the back
                        OutgoingInstructions.Add(OutgoingInstructions[0].Clone());
                        OutgoingInstructions.RemoveAt(0);
                    }
                }
                catch (Exception ex)
                {
                    Debug("Halting (08)", DebugType.Warning);
                    if (ShowExceptions)
                    {
                        Debug($"({ex.GetType().Name}) {ex.Message}", DebugType.Exception);
                    }
                    if (AutoRestartOnCrash)
                    {
                        HaltAllThreads();
                    }
                }
            }
            else
            {
                Debug("Could not send message. Server is in halt-mode. Waiting for 5 seconds...", DebugType.Error);
                Thread.Sleep(5000);
            }
        }