Пример #1
0
        //todo: Character's current animation will be cloned and not have the same reference to the animation in the outfit. This should be fixed.

        #region IContract implementation

        public ICharacter ToItem(AGSSerializationContext context)
        {
            if (Obj == null)
            {
                return(null);
            }
            ICharacter item = context.Factory.Object.GetCharacter(Obj.ID, Outfit.ToItem(context), Obj.AnimationComponent.ToItem(context));

            Obj.ToItem(context, item);
            item.WalkStep = WalkSpeed;
            item.AdjustWalkSpeedToScaleArea = AdjustWalkSpeedToScaleArea;
            item.DebugDrawWalkPath          = DebugDrawWalkPath;
            item.Inventory = Inventory.ToItem(context);

            if (IsPlayer)
            {
                context.Player = item;
            }

            return(item);
        }