// Start is called before the first frame update
 void Start()
 {
     counter = 0;
     SNS     = GameObject.FindGameObjectWithTag("NPC");
     odis    = SNS.GetComponent <OutdoorScript>();
     start   = false;
 }
 // Start is called before the first frame update
 void Start()
 {
     SR = GetComponent <SpriteRenderer>();
     SR.sortingLayerName = "Default";
     camera           = GameObject.FindGameObjectWithTag("MainCamera");
     tform            = camera.GetComponent <Transform>();
     outdoorScript    = GameObject.Find("snssprite").GetComponent <OutdoorScript>();
     player           = GameObject.FindGameObjectWithTag("Player");
     playerController = player.GetComponent <OutdoorPlayerController>();
     talking          = playerController.talking;
 }