Пример #1
0
        private bool insertGroup(Group group)
        {
            Debug.WriteLine("group name=" + group.NameProperty, "insertGroup");
            Debug.WriteLine("group describe=" + group.DescribeProperty, "insertGroup");
            Debug.WriteLine("group OSType=" + group.OSTypeProperty, "insertGroup");

            OutObject.outVO(group, "insertGroup");

            try
            {
                /*
                 * invoke webservice interface
                 *
                 *
                 */
            }
            catch
            {
            }
            finally
            {
            }

            return(true);
        }
Пример #2
0
 private bool updateGroup(Group group)
 {
     OutObject.outVO(group, "updateGroup");
     try
     {
         /*
          *
          * invoke webservice interface
          *
          */
         return(false);
     }
     catch (Exception)
     {
         return(true);
     }
     finally
     {
     }
 }
Пример #3
0
        private bool updateUser(User user)
        {
            OutObject.outVO(user, "updateUser");

            try
            {
                /*
                 *
                 * invoke webservice interface
                 *
                 */
                return(false);
            }
            catch (Exception)
            {
                return(true);
            }
            finally
            {
            }
        }
Пример #4
0
        private bool insertUser(User user)
        {
            OutObject.outVO(user, "insertUser");

            try
            {
                /*
                 * invoke webservice interface
                 *
                 *
                 */
            }
            catch
            {
            }
            finally
            {
            }

            return(true);
        }
Пример #5
0
        public static GameObject InstantiateS(GameObject prefab, Vector3 position, Quaternion rotation, Transform Parent = null)
        {
            GameObject OutObject;

            if (!poolDictionary.ContainsKey(prefab.GetInstanceID()))
            {
                OutObject = Instantiate(prefab, position, rotation);
                EntityBase    entityBase    = OutObject.GetComponent <EntityBase>();
                PoolComponent poolComponent = entityBase?.GetEntityComponent <PoolComponent>();

                if (poolComponent != null)
                {
                    poolComponent.id = prefab.GetInstanceID();
                    CreatePoolCell(prefab.GetComponent <EntityBase>(), entityBase, prefab.GetInstanceID(), poolComponent.start_pool_size);
                }
                return(OutObject);
            }
            else
            {
                return(poolDictionary[prefab.GetInstanceID()].GetFromPool(position, rotation, Parent));
            }
        }