public AIEngine(ChessAIPlayer p, OtherGame g) { CalculateToDepth = p.RunDepth; player = p; game = g; _principalVariation = new Move[100]; }
private void OpenGameAtStore() { _chosenGame = otherGames[_chosenIndex]; if (_chosenGame.Equals(null)) return; string url; #if UNITY_ANDROID url = _chosenGame.AndroidUrl; #elif UNITY_IOS url = _chosenGame.IOSUrl; #endif if (!url.Equals(string.Empty)) { Application.OpenURL(url); } }