/// <summary>
        /// Load an item from the archive
        /// </summary>
        /// <param name="filePath">The archive path for the item</param>
        /// <param name="data">The raw item data</param>
        /// <param name="rootDestinationFolder">The root destination folder for loaded items</param>
        /// <param name="nodesLoaded">All the inventory nodes (items and folders) loaded so far</param>
        protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder)
        {
            InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);

            // Don't use the item ID that's in the file
            item.ID = UUID.Random();

            UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_registry.RequestModuleInterface <IUserAccountService>());

            if (UUID.Zero != ospResolvedId)
            {
                item.CreatorIdAsUuid = ospResolvedId;

                // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
                // database).  Instead, replace with the UUID that we found.
                item.CreatorId = ospResolvedId.ToString();
            }
            else
            {
                item.CreatorIdAsUuid = m_userInfo.PrincipalID;
            }

            item.Owner = m_userInfo.PrincipalID;

            // Reset folder ID to the one in which we want to load it
            item.Folder = loadFolder.ID;

            AddInventoryItem(item);

            return(item);
        }
        /// <summary>
        /// Load an item from the archive
        /// </summary>
        /// <param name="filePath">The archive path for the item</param>
        /// <param name="data">The raw item data</param>
        /// <param name="rootDestinationFolder">The root destination folder for loaded items</param>
        /// <param name="nodesLoaded">All the inventory nodes (items and folders) loaded so far</param>
        protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder)
        {
            InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);

            UUID oldID = item.ID;

            // Don't use the item ID that's in the file
            item.ID          = UUID.Random();
            m_itemIDs[oldID] = item.ID;

            UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_UserAccountService);

            if (UUID.Zero != ospResolvedId) // The user exists in this grid
            {
                //                m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);

                //                item.CreatorIdAsUuid = ospResolvedId;

                // Don't preserve the OSPA in the creator id (which actually gets persisted to the
                // database).  Instead, replace with the UUID that we found.
                item.CreatorId   = ospResolvedId.ToString();
                item.CreatorData = string.Empty;
            }
            else if (string.IsNullOrEmpty(item.CreatorData))
            {
                item.CreatorId = m_userInfo.PrincipalID.ToString();
            }

            item.Owner = m_userInfo.PrincipalID;

            // Reset folder ID to the one in which we want to load it
            item.Folder = loadFolder.ID;

            // Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
            // is loaded.
            // FIXME: This relies on the items coming before the assets in the TAR file.  Need to create stronger
            // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
            // relying on native tar tools.
            if (item.AssetType == (int)AssetType.Link)
            {
                m_invLinks.Add(item);
                if (!m_loadedNodes.ContainsKey(item.Folder) && !m_invLinksFolders.ContainsKey(item.Folder))
                {
                    m_invLinksFolders[item.Folder] = loadFolder;
                }
                return(null);
            }
            else
            {
                m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
                if (!m_InventoryService.AddItem(item))
                {
                    m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}", item.Name, item.Folder);
                }
            }

            return(item);
        }
Пример #3
0
        public void TestLoadIarV0_1AbsentUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName            = "Charlie";
            string userLastName             = "Chan";
            UUID   userUuid                 = UUID.Parse("00000000-0000-0000-0000-000000000999");
            string userItemCreatorFirstName = "Bat";
            string userItemCreatorLastName  = "Man";
            //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");

            string itemName        = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = itemName;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule(true);

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid),
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
                "Loaded item uuid creator doesn't match that of the loading user");
        }
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
        {
            string filename = path + CreateArchiveItemName(inventoryItem);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();

            saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.UserAccountService);

            string serialization = UserInventoryItemSerializer.Serialize(saveItem);

            m_archiveWriter.WriteFile(filename, serialization);

            m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids);
        }
Пример #5
0
        protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
        {
            string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);

            // Record the creator of this item for user record purposes (which might go away soon)
            m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;

            InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();

            saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager);

            string serialization = UserInventoryItemSerializer.Serialize(saveItem);

            m_archiveWriter.WriteFile(filename, serialization);

            m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids);
        }
Пример #6
0
        /// <summary>
        /// Load an item from the archive
        /// </summary>
        /// <param name="filePath">The archive path for the item</param>
        /// <param name="data">The raw item data</param>
        /// <param name="rootDestinationFolder">The root destination folder for loaded items</param>
        /// <param name="nodesLoaded">All the inventory nodes (items and folders) loaded so far</param>
        protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder)
        {
            InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);

            // Don't use the item ID that's in the file
            item.ID = UUID.Random();

            UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);

            if (UUID.Zero != ospResolvedId) // The user exists in this grid
            {
//                m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);

                item.CreatorIdAsUuid = ospResolvedId;

                // Don't preserve the OSPA in the creator id (which actually gets persisted to the
                // database).  Instead, replace with the UUID that we found.
                item.CreatorId = ospResolvedId.ToString();

                item.CreatorData = string.Empty;
            }
            else if (item.CreatorData == null || item.CreatorData == String.Empty)
            {
                item.CreatorId       = m_userInfo.PrincipalID.ToString();
                item.CreatorIdAsUuid = new UUID(item.CreatorId);
            }

            item.Owner = m_userInfo.PrincipalID;

            // Reset folder ID to the one in which we want to load it
            item.Folder = loadFolder.ID;

            // Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
            // is loaded.
            // FIXME: This relies on the items coming before the assets in the TAR file.  Need to create stronger
            // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
            // relying on native tar tools.
            m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;

            m_scene.AddInventoryItem(item);

            return(item);
        }
Пример #7
0
        protected void ConstructDefaultIarForTestLoad()
        {
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = m_item1Name;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();
            m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
        }
        public static string Serialize(InventoryItemBase inventoryItem, Dictionary <string, object> options, IUserAccountService userAccountService)
        {
            StringWriter  sw     = new StringWriter();
            XmlTextWriter writer = new XmlTextWriter(sw);

            writer.Formatting = Formatting.Indented;
            writer.WriteStartDocument();

            writer.WriteStartElement("InventoryItem");

            writer.WriteStartElement("Name");
            writer.WriteString(inventoryItem.Name);
            writer.WriteEndElement();
            writer.WriteStartElement("ID");
            writer.WriteString(inventoryItem.ID.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("InvType");
            writer.WriteString(inventoryItem.InvType.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("CreatorUUID");
            writer.WriteString(OspResolver.MakeOspa(inventoryItem.CreatorIdAsUuid, userAccountService));
            writer.WriteEndElement();
            writer.WriteStartElement("CreationDate");
            writer.WriteString(inventoryItem.CreationDate.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("Owner");
            writer.WriteString(inventoryItem.Owner.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("Description");
            writer.WriteString(inventoryItem.Description);
            writer.WriteEndElement();
            writer.WriteStartElement("AssetType");
            writer.WriteString(inventoryItem.AssetType.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("AssetID");
            writer.WriteString(inventoryItem.AssetID.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("SaleType");
            writer.WriteString(inventoryItem.SaleType.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("SalePrice");
            writer.WriteString(inventoryItem.SalePrice.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("BasePermissions");
            writer.WriteString(inventoryItem.BasePermissions.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("CurrentPermissions");
            writer.WriteString(inventoryItem.CurrentPermissions.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("EveryOnePermissions");
            writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("NextPermissions");
            writer.WriteString(inventoryItem.NextPermissions.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("Flags");
            writer.WriteString(inventoryItem.Flags.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("GroupID");
            writer.WriteString(inventoryItem.GroupID.ToString());
            writer.WriteEndElement();
            writer.WriteStartElement("GroupOwned");
            writer.WriteString(inventoryItem.GroupOwned.ToString());
            writer.WriteEndElement();
            if (options.ContainsKey("creators") && !string.IsNullOrEmpty(inventoryItem.CreatorData))
            {
                writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
            }
            else if (options.ContainsKey("home"))
            {
                if (userAccountService != null)
                {
                    UserAccount account = userAccountService.GetUserAccount(UUID.Zero, inventoryItem.CreatorIdAsUuid);
                    if (account != null)
                    {
                        string creatorData = ExternalRepresentationUtils.CalcCreatorData((string)options["home"], inventoryItem.CreatorIdAsUuid, account.FirstName + " " + account.LastName);
                        writer.WriteElementString("CreatorData", creatorData);
                    }
                    writer.WriteElementString("CreatorID", inventoryItem.CreatorId);
                }
            }

            writer.WriteEndElement();

            writer.Close();
            sw.Close();

            return(sw.ToString());
        }
        /// <summary>
        /// Execute the request
        /// </summary>
        /// <returns>
        /// A list of the inventory nodes loaded.  If folders were loaded then only the root folders are
        /// returned
        /// </returns>
        public List <InventoryNodeBase> Execute()
        {
            string filePath = "ERROR";
            int    successfulAssetRestores       = 0;
            int    failedAssetRestores           = 0;
            int    successfulItemRestores        = 0;
            List <InventoryNodeBase> nodesLoaded = new List <InventoryNodeBase>();

            if (!m_userInfo.HasReceivedInventory)
            {
                // If the region server has access to the user admin service (by which users are created),
                // then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
                // server.
                //
                // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
                // use a remote inventory service, though this is vanishingly rare at the moment.
                if (null == m_commsManager.UserAdminService)
                {
                    m_log.ErrorFormat(
                        "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
                        m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);

                    return(nodesLoaded);
                }
                else
                {
                    m_userInfo.FetchInventory();
                }
            }

            InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);

            if (null == rootDestinationFolder)
            {
                // Possibly provide an option later on to automatically create this folder if it does not exist
                m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);

                return(nodesLoaded);
            }

            archive = new TarArchiveReader(m_loadStream);

            // In order to load identically named folders, we need to keep track of the folders that we have already
            // created
            Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary <string, InventoryFolderImpl>();

            byte[] data;
            TarArchiveReader.TarEntryType entryType;
            while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    if (LoadAsset(filePath, data))
                    {
                        successfulAssetRestores++;
                    }
                    else
                    {
                        failedAssetRestores++;
                    }
                }
                else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
                {
                    InventoryFolderImpl foundFolder
                        = ReplicateArchivePathToUserInventory(
                              filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
                              rootDestinationFolder, foldersCreated, nodesLoaded);

                    if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
                    {
                        InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);

                        // Don't use the item ID that's in the file
                        item.ID = UUID.Random();

                        UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_commsManager);
                        if (UUID.Zero != ospResolvedId)
                        {
                            item.CreatorIdAsUuid = ospResolvedId;
                        }

                        item.Owner = m_userInfo.UserProfile.ID;

                        // Reset folder ID to the one in which we want to load it
                        item.Folder = foundFolder.ID;

                        m_userInfo.AddItem(item);
                        successfulItemRestores++;

                        // If we're loading an item directly into the given destination folder then we need to record
                        // it separately from any loaded root folders
                        if (rootDestinationFolder == foundFolder)
                        {
                            nodesLoaded.Add(item);
                        }
                    }
                }
            }

            archive.Close();

            m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores);
            m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores);

            return(nodesLoaded);
        }
Пример #10
0
        public void TestLoadIarV0p1TempProfiles()
        {
            Assert.Ignore();
            TestHelper.InMethod();
            Console.WriteLine("### Started {0} ###", MethodBase.GetCurrentMethod());

            log4net.Config.XmlConfigurator.Configure();

            string userFirstName  = "Dennis";
            string userLastName   = "Menace";
            UUID   userUuid       = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
            string user2FirstName = "Walter";
            string user2LastName  = "Mitty";

            string itemName = "b.lsl";
            string archiveItemName
                = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = itemName;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
            item1.Owner     = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule();

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene             scene            = SceneSetupHelpers.SetupScene();
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);

            // Check that a suitable temporary user profile has been created.
            UserProfileData user2Profile
                = scene.CommsManager.UserService.GetUserProfile(
                      OspResolver.HashName(user2FirstName + " " + user2LastName));

            Assert.That(user2Profile, Is.Not.Null);
            Assert.That(user2Profile.FirstName == user2FirstName);
            Assert.That(user2Profile.SurName == user2LastName);

            CachedUserInfo userInfo
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
            InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);

            Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
            Assert.That(
                foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
            Assert.That(foundItem.Owner, Is.EqualTo(userUuid));

            Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
        }
Пример #11
0
        public void TestLoadIarV0p1ExistingUsers()
        {
            Assert.Ignore();
            TestHelper.InMethod();
            Console.WriteLine("Started {0}", MethodBase.GetCurrentMethod());

            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName  = "Mr";
            string userLastName   = "Tiddles";
            UUID   userUuid       = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string user2FirstName = "Lord";
            string user2LastName  = "Lucan";
            UUID   user2Uuid      = UUID.Parse("00000000-0000-0000-0000-000000000666");

            string itemName = "b.lsl";
            string archiveItemName
                = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = itemName;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule();

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene             scene            = SceneSetupHelpers.SetupScene();
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
            userAdminService.AddUser(
                user2FirstName, user2LastName, "hampshire", String.Empty, 1000, 1000, user2Uuid);

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);

            CachedUserInfo userInfo
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
            InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);

            Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
            Assert.That(foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid));
            Assert.That(foundItem.Owner, Is.EqualTo(userUuid));

            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }
Пример #12
0
        public void TestLoadIarV0_1ExistingUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName            = "Mr";
            string userLastName             = "Tiddles";
            UUID   userUuid                 = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string userItemCreatorFirstName = "Lord";
            string userItemCreatorLastName  = "Lucan";
            UUID   userItemCreatorUuid      = UUID.Parse("00000000-0000-0000-0000-000000000666");

            string item1Name       = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = item1Name;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule(true);

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            UserProfileTestUtils.CreateUserWithInventory(
                scene, userFirstName, userLastName, userUuid, "meowfood");
            UserProfileTestUtils.CreateUserWithInventory(
                scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire");

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");

// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
//                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
                "Loaded item non-uuid creator doesn't match original");

            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
                        "Loaded item owner doesn't match inventory reciever");

            // Now try loading to a root child folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name);

            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name);

            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
        }