public void Kill() { oscar.IsRunning = false; oscar.Animator.SetBool(Oscar.AnimIsDead, true); Object.Destroy(oscar.GetComponent <Collider2D> ()); Camera.main.transform.SetParent(null); oscar.GetComponent <SpriteRenderer> ().material.DOFade(0f, killDuration); LivesManager.Instance.RemoveOneLife(); oscar.transform.DOMove(new Vector3(oscar.transform.position.x, oscar.transform.position.y + killHeight), killDuration) .OnComplete(LevelManager.ReloadCurrent); }