void Start() { ldp = GetComponent <ListaDePartes>(); enJuego = Instantiate(modelos[0], transform, true); ldp.reset(modelos[0].name); nombres = new string[modelos.Length]; for (int i = 0; i < nombres.Length; i++) { nombres[i] = modelos[i].name; } ous = oscManager.GetComponent <OscUISetup>(); }
//boolean reseteando = false; void Start() { canvas.GetComponent <CanvasScaler>().referenceResolution = new Vector2(Screen.width, Screen.height); barraDeScroll = canvas.transform.GetChild(2).GetChild(0).GetChild(0).transform; ous = oscManager.GetComponent <OscUISetup>(); }