void Update() { // Create a test value. Vector3 value = Random.insideUnitSphere; // Use SetAsBlob to write a Vector2 value in a byte blob. _message.SetBlob(0, value); // Send. _oscOut.Send(_message); // Log. Debug.Log("Sending: " + value + "\n"); }
void Update() { // Create a test value. Quaternion value = Random.rotation; // Use SetAsBlob to write a Quaternion value in a byte blob. _message.SetBlob(0, value); // Send. _oscOut.Send(_message); // Log. Debug.Log("Sending: " + value + "\n"); }
void Update() { // Create a test value. Vector4 value = new Vector4(Random.value, Random.value, Random.value, Random.value); // Use SetAsBlob to write a Vector4 value in a byte blob. _message.SetBlob(0, value); // Send. _oscOut.Send(_message); // Log. Debug.Log("Sending: " + value + "\n"); }
void Update() { // Create a bundle, add two messages with seperate addresses and values, then send. OscBundle bundle = new OscBundle(); OscMessage message1 = new OscMessage(address1, Random.value); OscMessage message2 = new OscMessage(address2, Random.value); bundle.Add(message1); bundle.Add(message2); oscOut.Send(bundle); // Update UI. sendLabel1.text = message1.ToString(); sendLabel2.text = message2.ToString(); }
void Start() { // Ensure that we have a OscOut component. if (!_oscOut) { _oscOut = gameObject.AddComponent <OscOut>(); } // Prepare for sending messages locally on this device on port 7000. _oscOut.Open(7000); // ... or, alternatively target a remote devices with an IP Address. //oscOut.Open( 7000, "192.168.1.101" ); // If you want to send a single value then you can use this one-liner. _oscOut.Send(address1, Random.value); // If you want to send a message with multiple values, then you // need to create a message, add your values and send it. // Always cache messages you create, so that you can reuse them. _message2 = new OscMessage(address2); _message2.Add(Time.frameCount).Add(Time.time).Add(Random.value); _oscOut.Send(_message2); }
void Update() { // Update the bundle time tag if you want to. _bundle.timeTag = new OscTimeTag(System.DateTime.Now); // Update message arguments. _message1.Set(0, Random.value); _message2.Set(0, Random.value); // Send the bundle, containing the two messages. _oscOut.Send(_bundle); // Log. Debug.Log("Send as bundle\n" + _message1 + " AND " + _message2); }
void Update() { // Update test text content. int tempI = Random.Range(0, _sendText.Length); char tempChar = _sendText[tempI]; _sendText = _sendText.Remove(tempI, 1); _sendText = _sendText.Insert(Random.Range(0, _sendText.Length), tempChar.ToString()); // Use SetAsBlob to write a utf-8 string to a byte blob. _message.SetBlob(0, System.Text.Encoding.UTF8, _sendText); // Send. _oscOut.Send(_message); // Log. Debug.Log("Sending: " + _sendText + "\n"); }
void Update() { // Update test list with new content. _sendFloats.Clear(); int randomCount = Random.Range(1, 5); for (int i = 0; i < randomCount; i++) { _sendFloats.Add(Random.value); } // Use SetAsBlob to write list of floats to a byte blob. _message.SetBlob(0, _sendFloats); // Send. _oscOut.Send(_message); // Log. Debug.Log("Sending: " + ListToString(_sendFloats) + "\n"); }
void Start() { // Ensure that we have a OscOut component. if (!_oscOut) { _oscOut = gameObject.AddComponent <OscOut>(); } // Prepare for sending messages locally on this device on port 7000. _oscOut.Open(12300); // ... or, alternatively target remote devices with a IP Address. //oscOut.Open( 7000, "192.168.1.101" ); // If you want to send a single value then you can use this one-liner. _oscOut.Send("/3DTI-OSC", "play"); // If you want to send a message with multiple values, then you // need to create a message, add your values and send it. // Always cache the messages you create, so that you can reuse them. }
void ReportOsc() { // in the voids DSP, /id comes after the specific /void/polyname/id; this is because there are independent // polys per independent void sound, and wanted to mute the processing on each of these independently // and that's how the routing works then if (aud_geyserOnEvent == true) { oscOutScript.Send("/void/geyser/" + (self_id + 1) + "/on", aud_geyserOnEvent); // oscOutScript.Send( "/void/geyser/" + ( self_id + 1 ) + "/rate", particlesRate ); oscOutScript.Send("/void/geyser/" + (self_id + 1) + "/lfo/dynamics", aud_currentGeyser_lfoDynamics); oscOutScript.Send("/void/geyser/" + (self_id + 1) + "/delay", aud_currentGeyser_delayMode); oscOutScript.Send("/void/geyser/" + (self_id + 1) + "/amp/global", mx_ampGlobal); } if (geyserFading == true) { oscOutScript.Send("/void/geyser/" + (self_id + 1) + "/amp/fading", aud_geyserFading_globalAmp); } if (aud_geyserOffEvent == true) { oscOutScript.Send("/void/geyser/" + (self_id + 1) + "/off", aud_geyserOffEvent); } }
// data[0] must always be the adress ; adress is taken from https://plugins.iem.at/docs/osc/#multiencoder // data[1] must always be the value to send public void SendOSCMessageToClient(string[] data) { //Debug.Log("Sent a Message to the Client: " + ipadress + ":" + port + " adress: "+data[0]+" message: "+ data[1]); oscOut.Send(data[0], float.Parse(data[1])); }
void ReportOscStart() { // stupid Vector2s: osc_falling_transpRange.Add(aud_falling_transpRange[0]); osc_falling_transpRange.Add(aud_falling_transpRange[1]); osc_falling_delay_timeRange.Add(mx_falling_delay_timeRange[0]); osc_falling_delay_timeRange.Add(mx_falling_delay_timeRange[1]); osc_falling_delay_lineDurRange.Add(mx_falling_delay_lineDurRange[0]); osc_falling_delay_lineDurRange.Add(mx_falling_delay_lineDurRange[1]); osc_curving_casetopRolly_delay_timeRange.Add(mx_curving_casetopRolly_delay_timeRange[0]); osc_curving_casetopRolly_delay_timeRange.Add(mx_curving_casetopRolly_delay_timeRange[1]); osc_curving_casetopRolly_delay_lineDurRange.Add(mx_curving_casetopRolly_delay_lineDurRange[0]); osc_curving_casetopRolly_delay_lineDurRange.Add(mx_curving_casetopRolly_delay_lineDurRange[1]); osc_curving_figure8s_1_transpRange.Add(aud_curving_figure8s_1_transpRange[0]); osc_curving_figure8s_1_transpRange.Add(aud_curving_figure8s_1_transpRange[1]); osc_curving_figure8s_1_delay_timeRange.Add(mx_curving_figure8s_1_delay_timeRange[0]); osc_curving_figure8s_1_delay_timeRange.Add(mx_curving_figure8s_1_delay_timeRange[1]); osc_curving_figure8s_1_delay_lineDurRange.Add(mx_curving_figure8s_1_delay_lineDurRange[0]); osc_curving_figure8s_1_delay_lineDurRange.Add(mx_curving_figure8s_1_delay_lineDurRange[1]); osc_curving_figure8s_2_transpRange.Add(aud_curving_figure8s_2_transpRange[0]); osc_curving_figure8s_2_transpRange.Add(aud_curving_figure8s_2_transpRange[1]); osc_curving_figure8s_2_delay_timeRange.Add(mx_curving_figure8s_2_delay_timeRange[0]); osc_curving_figure8s_2_delay_timeRange.Add(mx_curving_figure8s_2_delay_timeRange[1]); osc_curving_figure8s_2_delay_lineDurRange.Add(mx_curving_figure8s_2_delay_lineDurRange[0]); osc_curving_figure8s_2_delay_lineDurRange.Add(mx_curving_figure8s_2_delay_lineDurRange[1]); oscOutScript.Send("/igniter/" + self_id + "/on", aud_GO_born); oscOutScript.Send("/igniter/" + self_id + "/falling/begin", aud_falling_begin); oscOutScript.Send("/igniter/" + self_id + "/falling/bufferName", mx_falling_bufferName); oscOutScript.Send("/igniter/" + self_id + "/falling/startDur", aud_falling_bufferStartDur); oscOutScript.Send(osc_falling_transpRange); oscOutScript.Send(osc_falling_delay_timeRange); oscOutScript.Send(osc_falling_delay_lineDurRange); oscOutScript.Send("/igniter/" + self_id + "/falling/amp/global", aud_falling_globalAmp); oscOutScript.Send("/igniter/" + self_id + "/curving/casetopRollyPolly/bufferName", mx_curving_casetopRolly_bufferName); oscOutScript.Send("/igniter/" + self_id + "/curving/casetopRollyPolly/startDur", aud_curving_casetopRolly_bufferStartDur); oscOutScript.Send(osc_curving_casetopRolly_delay_timeRange); oscOutScript.Send(osc_curving_casetopRolly_delay_lineDurRange); oscOutScript.Send("/igniter/" + self_id + "/curving/casetopRollyPolly/amp/global", aud_curving_casetopRolly_globalAmp); oscOutScript.Send("/igniter/" + self_id + "/curving/figure8s/1/bufferName", mx_curving_figure8s_1_bufferName); oscOutScript.Send("/igniter/" + self_id + "/curving/figure8s/1/startDur", aud_curving_figure8s_1_bufferStartDur); oscOutScript.Send(osc_curving_figure8s_1_transpRange); oscOutScript.Send(osc_curving_figure8s_1_delay_timeRange); oscOutScript.Send(osc_curving_figure8s_1_delay_lineDurRange); oscOutScript.Send("/igniter/" + self_id + "/curving/figure8s/1/amp/global", aud_curving_figure8s_1_globalAmp); oscOutScript.Send("/igniter/" + self_id + "/curving/figure8s/2/bufferName", mx_curving_figure8s_2_bufferName); oscOutScript.Send("/igniter/" + self_id + "/curving/figure8s/2/startDur", aud_curving_figure8s_2_bufferStartDur); oscOutScript.Send(osc_curving_figure8s_2_transpRange); oscOutScript.Send(osc_curving_figure8s_2_delay_timeRange); oscOutScript.Send(osc_curving_figure8s_2_delay_lineDurRange); oscOutScript.Send("/igniter/" + self_id + "/curving/figure8s/2/amp/global", aud_curving_figure8s_2_globalAmp); aud_GO_born = false; aud_falling_begin = false; }
// osc void ReportOscStart() { oscOut_script.Send("/background/tubes/amp/global", aud_tubes_ampGlobal); oscOut_script.Send("/background/noise/amp/global", aud_noise_ampGlobal); }
public void SendOscMessage(OscEventArgs msg) { WriteDebug($"Sending OSC: {msg}"); OscOut.Send(new OscMessage(msg.Address, msg.Args)); }
void ReportOscStart() { oscOut_script.Send("/directionalLight/rotation/range", aud_rotationChange_eulerRange[0], aud_rotationChange_eulerRange[1]); }
// The following methods are meant to be linked to Unity's runtime UI from the Unity Editor. public void SendFloat(float value) { float floatValue = value * 2 - 1; oscOut.Send(floatAddress, floatValue); floatOutputLabel.text = floatValue.ToString(); }
void Update() { _oscOut.Send(address, Random.value); }
// data[0] must always be the adress ; adress is taken from https://plugins.iem.at/docs/osc/#multiencoder // data[1] must always be the value to send public void SendOSCMessageToClient(string[] data) { oscOut.Send(data[0], float.Parse(data[1])); }
//****************************** // OSC out void ReportOsc() { // in the voids DSP, /id comes after the specific /void/polyname/id; this is because there are independent // polys per independent void sound, and wanted to mute the processing on each of these independently // and that's how the routing works then if (aud_voidOpen_click == true) { oscOutScript.Send("/void/static/" + (self_id + 1) + "/on", aud_voidOpen_click); aud_voidOpen_click = false; } else if (aud_voidClose_click == true) { // mute all of this void's polys; also, this same method is called in Destroy() because user may destroy GO before it is faded out // and before we'd get the voidClose_click AllPolysOff(); aud_voidClose_click = false; } // else open still and doing shit else { /* * oscOutScript.Send( "/void/edgeMoving/" + ( self_id + 1 ) + "/moving", aud_edgeMoving_moving ); * if( aud_edgeMoving_moving == true ) * { * oscOutScript.Send( "/void/edgeMoving/" + ( self_id + 1 ) + "/amp/global", mx_edgeMoving_ampGlobal ); * }*/ if (aud_shakeIt_displacingBegin == true) { oscOutScript.Send("/void/shakeIt/" + (self_id + 1) + "/on", 1); oscOutScript.Send("/void/shakeIt/" + (self_id + 1) + "/amp/global", mx_shakeIt_ampGlobal); aud_shakeIt_displacingBegin = false; } else if (aud_shakeIt_springingEnd == true) { oscOutScript.Send("/void/shakeIt/" + (self_id + 1) + "/off", 1); aud_shakeIt_springingEnd = false; } if (aud_static_oneClick == true) { oscOutScript.Send("/void/static/" + (self_id + 1) + "/state", aud_static_state); oscOutScript.Send("/void/static/" + (self_id + 1) + "/oneClickEvent", aud_static_oneClick); oscOutScript.Send("/void/static/" + (self_id + 1) + "/amp/global", aud_static_ampGlobal); oscOutScript.Send("/void/static/" + (self_id + 1) + "/trail", aud_static_oneClick_trail); if (aud_static_oneClick_trail == true) { oscOutScript.Send("/void/static/" + (self_id + 1) + "/amp/delay", aud_static_delayAmp); } if (aud_static_oneClick_trail == true) { aud_static_oneClick_trail = false; } } if (aud_hitby_igniter == true) { // the voidIgniter GO tells me, the mesh, if i was hit by it - that is the beginning of the voidStatic phrase in max; // the end of that event end comes from max reporting, when its done performing its phrase - see OscIn method below oscOutScript.Send("/void/static/" + (self_id + 1) + "/igniterEvent/begin", aud_hitby_igniter); oscOutScript.Send("/void/static/" + (self_id + 1) + "/amp/global", aud_static_ampGlobal); // Debug.Log( "amp " + aud_static_ampGlobal + " state " + aud_static_state ); aud_hitby_igniter = false; } } }
// The following methods are meant to be linked to Unity's runtime UI from the Unity Editor. public void SendFloat(float value) { oscOut.Send(floatAddress, value); floatOutputLabel.text = value.ToString(); }
// UPDATE void Update() { if (Input.GetKey("up") && !manualStart) { calibrateReadings(); } if (Input.GetKeyDown("space")) { manualStart = true; Debug.Log("manual start!!"); } if (firstTime) { Debug.Log("first time"); firstTime = false; oscout.Send("/start", 1); InitialStart(); } if (nowRunning) { AnalyseSound(); updateVisualisation(); } // ***** reading sensors for (int j = 0; j < numberofarduinos; j++) { //readings = allReadings [j]; try{ switch (j) { case 0: strIn = portPanel0.readingsData; break; case 1: strIn = portPanel1.readingsData; break; case 2: strIn = portPanel2.readingsData; break; case 3: strIn = portPanel3.readingsData; break; default: break; } //strIn = ReadFromArduino(j); //Debug.Log("receieved from arduino" + j + ":" + strIn); if (strIn != null) { strIn = strIn.Trim(); string[] readingsText = strIn.Split(' '); if (readingsText.Length == numberBubbles) { for (int i = 0; i < numberBubbles; i++) { readingsText[i] = readingsText[i].Trim(); bool Result; int number; Result = int.TryParse(readingsText[i], out number); if (Result) { //readings[i] = number; allReadings[j][i] = number; //Debug.Log("arduino:" + j + " bubble:" + i + " reading:" + number + " allReadings:" + allReadings[j][i]); } else { Debug.Log("failed"); } } //allReadings [j] = readings; } } } catch (TimeoutException) { Debug.Log("timeout exception"); } } readingsToSend = ""; // **** process readings for (int o = 0; o < numberofarduinos; o++) { for (int p = 0; p < numberBubbles; p++) { // *** creating string for MAX //Debug.Log ("allreadings" + o + ":" + allReadings [o][p]); float currentDiff = restValues[o][p] - allReadings[o][p]; float maxDiff = restValues[o][p] - pressedValues[o][p]; float percentDiff = currentDiff / maxDiff; if (percentDiff < 0) { percentDiff = 0; } if (percentDiff > 1) { percentDiff = 1; } // int valueForMax = Mathf.RoundToInt(percentDiff * 128); // String panelID = "/panel" + o + "_" + p; // Debug.Log(panelID + ":" + valueForMax); // oscout.Send(panelID, valueForMax); // readingsToSend += valueForMax + " "; readingsToSend += percentDiff + " "; // *** send specific triggers to max if (nowRunning) { if (percentDiff > touchThreshold && clip_slot_triggers[o][p] == 0) { Debug.Log("press clip_slot_trigger current value pre:" + clip_slot_triggers[o][p] + "percentDiff:" + percentDiff); clip_slot_triggers[o][p] = 1; Debug.Log("press clip_slot_trigger current value post:" + clip_slot_triggers[o][p] + "percentDiff:" + percentDiff); checkTriggers(o, p, percentDiff); } if (percentDiff < 0.05f && clip_slot_triggers[o][p] == 1) { Debug.Log("not press the clip_slot_trigger for pre panel" + o + "_" + p + " is:" + clip_slot_triggers[o][p] + " should be 0"); clip_slot_triggers[o][p] = 0; Debug.Log("not press the clip_slot_trigger for post panel" + o + "_" + p + " is:" + clip_slot_triggers[o][p] + " should be 0"); } } // *** check for first touch to start everything if (!firstTime && !nowRunning && manualStart) { if (percentDiff > touchThreshold) { firstTime = true; } } } } // Debug.Log(readingsToSend); OscMessage readingsMessage = new OscMessage("/touch"); readingsMessage.Add(readingsToSend); oscout.Send(readingsMessage); //writeSocket(readingsToSend); //sendStringUDP(readingsToSend); updateBubbles(); }
void Update() { oscOut.Send("/test", Random.value); }
public void StopAll() { oscOut.Send("/stop-all-jobs", "SONIC_PI_CLI", "SONIC_PI_CLI"); }
void ReportOsc() { if (busyFlare == true) { oscOutScript.Send("/disc/" + (self_id + 1) + "/ampLocal", aud_ampLocal); oscOutScript.Send("/disc/" + (self_id + 1) + "/lightEventType", aud_lightEventType); } else if (busySpin == true) { if (osc_freqsSpin != null) { oscOutScript.Send(osc_freqsSpin); oscOutScript.Send(osc_ampsSpin); oscOutScript.Send(osc_decaysSpin); oscOutScript.Send("/disc/" + (self_id + 1) + "/ampLocal", aud_ampLocal); oscOutScript.Send("/disc/" + (self_id + 1) + "/lightEventType", aud_lightEventType); } } // noteOn event to be accompanied by the first model values? if (aud_lightFlareEvent_start == true) { oscOutScript.Send(osc_freqsFlare); oscOutScript.Send(osc_ampsFlare); oscOutScript.Send(osc_decaysFlare); oscOutScript.Send("/disc/" + (self_id + 1) + "/noteOn", aud_lightFlareEvent_start); oscOutScript.Send("/disc/" + (self_id + 1) + "/ampGlobal/resonance", aud_lightFlareEvent_ampGlobal); oscOutScript.Send("/disc/" + (self_id + 1) + "/attack", 0); aud_lightFlareEvent_start = false; } else if (aud_lightFlareEvent_end == true) { oscOutScript.Send("/disc/" + (self_id + 1) + "/noteOff", aud_lightFlareEvent_end); aud_lightFlareEvent_end = false; } else if (aud_lightSpinEvent_start == true) { oscOutScript.Send("/disc/" + (self_id + 1) + "/noteOn", aud_lightSpinEvent_start); oscOutScript.Send("/disc/" + (self_id + 1) + "/ampGlobal/resonance", aud_lightSpinEvent_resonance_ampGlobal); oscOutScript.Send("/disc/" + (self_id + 1) + "/ampGlobal/attack", mx_lightSpinEvent_attack_ampGlobal); oscOutScript.Send("/disc/" + (self_id + 1) + "/attack", aud_attack); aud_lightSpinEvent_start = false; } else if (aud_lightSpinEvent_end == true) { oscOutScript.Send("/disc/" + (self_id + 1) + "/noteOff", aud_lightSpinEvent_end); aud_lightSpinEvent_end = false; } }